Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Double Trigger Activation..?
Double Trigger Activation..?
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Feb 1 2009, 4:13 am
By: Polkaman  

Feb 1 2009, 4:13 am Polkaman Post #1



Hey guys! I'm working on my map for the LSRPGC, and i'm doing a kill reward system related to Spellsword. Whenever you kill a unit, you will get either gold or an item. The whole thing works fine, but right now it is giving me 2 things each time I kill something, the current item and the one after that. If you play, you'll see what I mean..

So, can you guyz please download this, play it (just kill a ling to see what I meean) and see whats wrong? I labeled the triggers very clearly, the kill triggers should be labeled [Reward] and in Force 1. Thanks!

Attachments:
Alchemist RPG vBETA 1.scx
Hits: 2 Size: 547.98kb



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Feb 1 2009, 5:10 am Pigy_G Post #2



(Haven't tryed yet)

Make sure the players are correct, Triggers can fire twice if they are selected for multipul players.



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Feb 1 2009, 5:10 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

You're subtracting from kills and razings. That means whenever you kill a zergling (worth 50 kills) the trigger which sees 50 kills/razings fires, and subtracts 25 kills and 25 razings. Now you have 25 kills, so that other trigger fires.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 1 2009, 5:12 am Polkaman Post #4



You rox mai sox.



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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