Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Need AI script Help
Need AI script Help
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Jan 31 2009, 10:50 pm
By: PlazMa  

Jan 31 2009, 10:50 pm PlazMa Post #1



so i want the orange computer AI to build units and such rapidly and he builds units for the first like 10 or so seconds then stops and does nothing... i have also another computer that is spawning at buildings and sends all units at my building that i have to defend... so i want one spawning and one building so it gives a different element everytime u play considering the computer can choose what to build and the spawn buildings after destroyed do not spawn anymore. but the AI is not working

im using Expansion Zerg Computer Inasane / Always / Preserved

anyone got any ideas to why it is not working?



None.

Jan 31 2009, 10:51 pm ForTheSwarm Post #2



You don't need the preserve trigger.



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Jan 31 2009, 11:02 pm Fisty Post #3



Yeah preserve is what's causing it, iirc it overloads itself with orders or something like that.



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Feb 1 2009, 12:52 am PlazMa Post #4



k thx done...



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[06:40 am]
Oh_Man -- true
[03:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
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Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
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Oh_Man -- and no consistent easy to use way to then play the audio either
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Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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