Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: TEMPLE SIEGE MEETS ZOMBIES!!! [need help]
TEMPLE SIEGE MEETS ZOMBIES!!! [need help]
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Jan 30 2009, 2:49 am
By: PlazMa  

Jan 30 2009, 2:49 am PlazMa Post #1



so basically i have a lot of crap on here... im not custom to all the crazy triggers yet so theres some pretty noob stuff in here someone wants to help me out ill be in U.S. West most of the time and my name on there is Plaz]V[a hit me up and ill get you in the game and show u whats wrong and what i need...

basically i need help with the spell system i have 11 characters and im gonna have 4 skills for each. the first skills will be basic combat skills and such. but as i make a zealot to perform this skill, the game CRASHES! boom down just like that... tweaked with it for several hours but i cant figure this one simple task out. so if anyone can help plz do. =]



None.

Jan 30 2009, 2:50 am ForTheSwarm Post #2



What is the trigger involving the zealot? Also, check to make sure the build speed isn't 0, because a build speed of 0 crashes the game. If it is 0, then change it to 1.



None.

Jan 30 2009, 2:54 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Check the Wiki before posting:
http://www.staredit.net/wiki/Crashlist




Jan 30 2009, 2:56 am UnholyUrine Post #4



Copy = Failz.. but also the most sincere form of flattery.. <3

I think u set the build time for the units to 0



None.

Jan 30 2009, 3:11 am PlazMa Post #5



yup fixed the 0 problem lol... its 1 now... and so now its working and now i just gotta figure out how to work all the spells out i will post if i need further help thx.



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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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