Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: effects on the computer AI
effects on the computer AI
Jan 28 2009, 10:35 am
By: okeee  

Jan 28 2009, 10:35 am okeee Post #1



Is the computer AI (insane AI or custom AI) in any way affected by their enemy's actions? Such as, when their attack forces get killed really easily (because the enemy is really strong) they might speed up the attacks, or send forces via another route?



None.

Jan 28 2009, 11:05 am TriggR_HappE Post #2



I havn't looked too far into AI scripts, but as far as I know, they follow specific routines such as build this and build so many of those and then attack and what not. I'm relatively sure they wont try a different route because there arn't any scripts for specific locations and what not. I don't know that they'd really shorten the times in between attacks because you killed all their guys, but it would prompt them to build up again. I'm not sure about the custom script, but insane is told to build x amount of y unit before they attack, so no matter what it would depend on how long it took them to reach the specified x amount of that unit. But like I said, I'm no expert in this, so someone please correct me if I'm wrong.



None.

Jan 28 2009, 12:23 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

It really depends on the scripts. The campaign ais are tightly scripted that doesn't give much room for variation.

But what all AIs do is check who is the weakest player and attack him. Then they check if he has an expansion and attack that one. The AIs also consider the best path of approach. Especially when using drops they WILL find and use the gap in your defense.
Also IIRC the melee AI adapts to what units you build and when. If you have nothing they might rush you.




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[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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