Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Foxes First Campaign Project.
Foxes First Campaign Project.
Jan 27 2009, 3:20 am
By: lSHaDoW-FoXl  

Jan 27 2009, 3:20 am lSHaDoW-FoXl Post #1



Oh, how I simply love making topics which sound like they're a T.V show! And I also love Starcraft, sadly though as much of you are aware I cannot play the bloody game. But alas! I have finally come through an alternative!! Seeing that I cannot last too much days without any Starcraft related, I'm considering in actually working in a campaign, hurrah! I have quite a fair understanding in numerous features, triggers, terrain, but it's quite obvious I'm no Tuxedo Templar (In terms of Triggers.) Nor am I a Falkoner. (in Terms of Terrain.) I'm sure everyone is wondering why I've pasted a topic of this...aaand I guess it's because I have some questions.

I never really understood how to make players fully allied to comp, and comp allied to players. Nor have I ever known how to make infantry based units enter bunkers. Perhaps there is someone whom can aid me with such tasks? I may come up with more bigger problems, but that's only if this project actually gets somewhere instead of being one of those dead half assed projects.

Your aid will get credit (If this actually gets somewhere) and cookies. (Only chocolate chip though.)



None.

Jan 27 2009, 3:36 am Biophysicist Post #2



Computers allied to players/players allied to computers: Isn't there a Set Alliance State action? Or, if it's single-player, you could just put the player and the computer in the same Force in SCMDraft.

Entering bunkers: Enter Closest Bunker AI script. I'm 99% sure it needs a location. (Run AI script at location action)



None.

Jan 27 2009, 3:40 am lSHaDoW-FoXl Post #3



Really? I always thought the bunker trigger was something a lot more complex... Aw well! I guess I'll test out your theory, and I thank you for your help very much n.n. As for the Computer Alliance I was thinking too much back on Staredit X-TRA, I pretty much shifted through MAP Editers during my entire SC existence n_n.



None.

Jan 27 2009, 11:03 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Doesn't matter what editor you use. Set alliances for both players to ally the other is what you need.

And yes, it has to be Enter Closest Bunker at location.




Jan 27 2009, 1:46 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

In multiplayer, if you have a computer in the same slot as a human player, the human player can't opt to join that force, they have to join and be placed automatically in that force. If there are multiple slots, they can't move down either (clicking on the force doesn't work at all).



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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