Naming Switches
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Jan 25 2009, 10:25 pm
By: Dungeon-Master  

Jan 25 2009, 10:25 pm Dungeon-Master Post #1



I tried and could'nt get a way to name the switches using SCMdraft (I use 2.0 BETA 0.8.0)
I can still use X-tra editor, but it will require me to remove all the sprites i've put in already...

It is not a vital problem, but it slows me considerably. I know I can use DC's, but I want switches right now.



None.

Jan 25 2009, 10:25 pm badcop Post #2



Make a .txt file with the switch info?



None.

Jan 25 2009, 10:26 pm Devourer Post #3

Hello

Quote from Dungeon-Master
I tried and could'nt get a way to name the switches using SCMdraft (I use 2.0 BETA 0.8.0)
I can still use X-tra editor, but it will require me to remove all the sprites i've put in already...

It is not a vital problem, but it slows me considerably. I know I can use DC's, but I want switches right now.
You want to name switches via scmdraft?
open trigger editor (classic) -> there is a button on the right bottom side called "Switches"

I hope this helps.



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Jan 25 2009, 10:26 pm l)ark_ssj9kevin Post #4

Just here for the activity... well not really

After you change it, you press set name, right?



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Jan 25 2009, 10:27 pm ForTheSwarm Post #5



Open triggers. On the right side of the interface there's New, Modify, Delete, Copy, Move Up, Move Down, and Switches.

Switches is the one you want.

EDIT: Why did this get reported? :hurr:

Post has been edited 1 time(s), last time on Jan 26 2009, 12:40 am by ForTheSwarm.



None.

Jan 25 2009, 11:11 pm Dungeon-Master Post #6



thx guys, it works. I was kinda worried xD

TOPIC SOLVED

Post has been edited 1 time(s), last time on Jan 25 2009, 11:21 pm by Dungeon-Master.



None.

Jan 26 2009, 12:50 am Clokr_ Post #7



ForTheSwarm, Devourer just posted the same info. Please read the topic before posting next time.



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[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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