Quote from
A_of-s_t
A_of-s_tQuote from name:Andrew Jackson
Quote from name:Killer_Kow
Quote from
IskatuMesk
IskatuMeskGET
None.
A_of-s_t
IskatuMesk
ForTheSwarm
A_of-s_t
IskatuMesk
A_of-s_t
ForTheSwarm
A_of-s_t
IskatuMesk
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
A_of-s_t
ForTheSwarm
A_of-s_t
IskatuMesk
A_of-s_t
ForTheSwarm
A_of-s_t
IskatuMesk
FlyingHat
A_of-s_t
ForTheSwarm
A_of-s_t
IskatuMesk
ForTheSwarm
FlyingHat
A_of-s_t
ForTheSwarm
A_of-s_t
IskatuMesk
ForTheSwarm
FlyingHat
A_of-s_t
ForTheSwarm
A_of-s_t
IskatuMesk
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
Oh_Man -- Vrael
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Vrael -- NimoStar
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
DarkenedFantasies