Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Problem with replays
Problem with replays
Jan 21 2009, 5:19 am
By: Oo.DaMeiN.oO  

Jan 21 2009, 5:19 am Oo.DaMeiN.oO Post #1



There have been a mass amount of problems with a few maps, and its inconstant it seems.

Following problems

Randomly will crash at start of game, sometimes it does sometimes it doesn't.
( Even with more than one player )

Randomly freezes the replay ( Units wont move etc. etc. )
( No speed up or down has happened either )

Any ideas? Thanks.



None.

Jan 21 2009, 5:26 am Roy Post #2

An artist's depiction of an Extended Unit Death

I've heard many complaints about replays recently. This is a theory, but I believe that Blizzard did as flawless a job with the replay-with-text feature as they did with the /r to reply feature. (Edit: Apparently, blacklight didn't catch what I was trying to say about the /r feature, or perhaps was just elaborating on my point.)

In short, Blizzard probably coded something poorly, and now the communities that value replays are suffering from it.

Wait for the next patch? There's no real known way of fixing a problem such as this.

Again, just my theory. I'd be more than happy to see a post following this saying I'm wrong.

Post has been edited 1 time(s), last time on Jan 21 2009, 5:32 am by Roy.




Jan 21 2009, 5:27 am Falkoner Post #3



Replays are a bit screwy, one issue for you could be that these replays were created before the last patch, which could cause some glitches, as they did some work with replays, but also, there are lots of issues with replays, like the speed changing causes trigger problems, more than 3 upgrades causes problems, and really there's no way of fixing it.



None.

Jan 21 2009, 5:47 am Decency Post #4



A note. Replays which are causing new crashes also crash BWChart if you try to view the actions at that time.

Very strange, but I also think it's due to the new text-in-replays command.



None.

Jan 21 2009, 7:33 pm UnholyUrine Post #5



A note to all is that with replays.. if the maps don't use Wait triggers, it doesn't freeze that often (especially trigger intensive units [units being used to trigger triggers]) ... for me.. it's mostly luck :P so i usually don't bother with replays...

Can anyone explain why TS replays work most of the time? .. I doubt anyone can...



None.

Jan 21 2009, 10:24 pm NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I think hyper triggers make replays work again despite waits.
But without hyper triggers (mostly old maps) waits make trigger timing inaccurate for speeds above x1.




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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