Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Arrrr Peee Geee Music?
Arrrr Peee Geee Music?
Jan 20 2009, 12:26 pm
By: BlueFalcon  

Jan 20 2009, 12:26 pm BlueFalcon Post #1



Okay, for my rpg I want different music to be looped depending on where you're at. Town Music (maybe different for each town O.o???) Cave Music, Temple Music, etc. etc. But I've come to a problem and want to find out if it's the ONLY solution. My problem is how do you stop a longer loop from blending into the next .wav. Or do you have to dissect the original sound file into one second parts and then use death counts to make it work? I was desperately looking for a trigger to kill all .wav's being played, but came to an epik Fail.

I've never really used sounds in my maps, and with hyper triggers it could be interesting...

The next step is where I'm going to take music from, but that can come later...



None.

Jan 20 2009, 12:32 pm Elvang Post #2



There aren't any actions that stop a playing wav. Solution most people use you already listed. Incidentally that takes care of any problems with wavs playing if someone pauses the game.



None.

Jan 20 2009, 12:34 pm BlueFalcon Post #3



Awesome. Any tools (Free) that you use to dissect the sounds?



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Jan 20 2009, 12:51 pm Elvang Post #4



I think windows Sound Recorder can do it, Audacity definitely can.



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Jan 20 2009, 1:17 pm Dungeon-Master Post #5



Or just google Wave pad, its a trial version, but its free and unlimited. You can do all sort of things with it; cut sounds, add new sounds to another to make an ultimately complete wav, you can even change the quality, so you can have a really nice wav.
Only downsides are missing features (since it is trial, but you won't need em, theese are for cracks) and the fact that you MUST copy the sound on the desktop, caus its too stupid to open shortcuts.

EDIT:
I Didnot saw your last line, i've gathered lots of wavs with years, and i have some town musics i could give you.



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Jan 20 2009, 1:46 pm rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

Yeah, Audacity is open source, and many more people use it. Changing the quality only makes the sound worse, however.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 20 2009, 7:07 pm UnholyUrine Post #7



Side note: Newgrounds has some awesome music .. =o



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Jan 21 2009, 1:22 am Elvang Post #8



Yea, there is a lot of music that would be suitable for games on Newgrounds. Look for tracks with the music loop icon.



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Jan 21 2009, 1:38 am payne Post #9

:payne:

Okay, so if I have a sound running and a trigger starts an other one, the 2nd will simply play over the 1st as the 1st keep playing? :O



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Jan 21 2009, 1:55 am Elvang Post #10



Yes, this is why people break the wav up into smaller sections and play them based on a timer.



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Jan 21 2009, 11:28 pm Dungeon-Master Post #11



Timer and BRING condition, so that the player won't hear the wav 30 seconds after leaving town.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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