Lurker Help
Jan 20 2009, 4:46 am
By: InvisibleDerek  

Jan 20 2009, 4:46 am InvisibleDerek Post #1



How do i make it so my lurker will not accidentally attack my teammates Units when i am attacking an enemy through splash...?



None.

Jan 20 2009, 4:55 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

There's not really a way to prevent teamsplash.

But you can always center a location on the lurker in question and temporary give the lurker to a neutral player if enemies and allies are in that location. Give it back as soon as either all allies or enemies have left the location. This will stop the lurker from shooting, so this is probably not what you want, but it's the only workaround I can think of.




Jan 20 2009, 4:59 am Biophysicist Post #3



Impossible. Splash damage isn't something you can change with triggers.



None.

Jan 21 2009, 12:22 am stickynote Post #4



You could flash invincibility for your allies. It wouldn't stop it, but it could reduce the damage.
Realistically, though, if you cast a spell that made a whole bunch of spikes come out of the ground, I think if your allies weren't careful, they could get hurt too.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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