Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: help with spawn trigger please
help with spawn trigger please
This topic is locked. You can no longer write replies here.
Jan 19 2009, 7:13 pm
By: AlexSchezar  

Jan 19 2009, 7:13 pm AlexSchezar Post #1



hey, am making a defend map where you have to defend a base for one hour i have all the triggers working but one trigger i cant get working is i want 24 zerglings to spawn every 10 seconds. This is the trigger i used - Elapsed scenario time is exactly 10 seconds - create 24 zerglings at spawn north for player 8. This trigger is not working do any of you know how to get it working?



None.

Jan 19 2009, 7:32 pm ForTheSwarm Post #2



Always

Create 24 Zerglings at Spawn North for Player 8.
Wait 10000.
Preserve Trigger.


Your trigger has the game spawn 10 Zerglings at 0:10 game seconds. 0:10 is never reached again, so no more Zerglings are spawned.



None.

Jan 19 2009, 7:36 pm AlexSchezar Post #3



thanks man ill try it now

EDIT:
it worked thanks

Post has been edited 1 time(s), last time on Jan 19 2009, 10:55 pm by NudeRaider. Reason: merged posts



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:40 am]
Oh_Man -- true
[03:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
Please log in to shout.


Members Online: MarineElite