Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: UMS Compter to play like Melee Computer
UMS Compter to play like Melee Computer
Jan 19 2009, 4:58 pm
By: newton2ii  

Jan 19 2009, 4:58 pm newton2ii Post #1



Hi Guys,

Trying to make a multitask trainer but the computer does not do anything but mine with the first 9 probes it has. It does not built a pylon or attack unless one attacks it first.

I would ideally like it to be like a melee computer where it builds an army and tries to take you out. Is this possible? Also I do not want it to start off with any minerals but the 50.

Thank you.

Attachments:
Multi_Task TrainingBackup.scx
Hits: 2 Size: 72.56kb



None.

Jan 19 2009, 6:19 pm ForTheSwarm Post #2



You have to execute AI scripts at a location.

Ex: Run AI Script 'Expansion Protoss Insane' at Protoss.



None.

Jan 19 2009, 7:04 pm Falkoner Post #3



The Melee AI are the Custom ones, not Insane ones.



None.

Jan 20 2009, 4:33 am newton2ii Post #4



Falkoner,

You are saying that if I use "Protoss Expansion Custome Level" It should play like on melee?

I have tried this and it still does not do it. Computers probes mine, he makes more probes but stop making them at 9/9 and does not bother making a pylon. What am I doing wrong? I've attached the map.

Attachments:
Multi_Task TrainingBackup.scx
Hits: 4 Size: 72.57kb

Post has been edited 1 time(s), last time on Jan 20 2009, 4:39 am by newton2ii.



None.

Jan 20 2009, 4:51 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You have to execute the script at location 'Computer'. Keep in mind that there are 2 different actions:
- Execute AI script and
- Execute AI script at Location
Use the 2nd. Altough all scripts are listed in both categories not all of them work in both.

Maybe you also have to enlarge the location so it encompasses the resources and the nexus, but I think not.




Jan 20 2009, 5:02 am newton2ii Post #6



Tried that with the same AI, Expansion Protoss Custom Level and still did not work. Here is the map. I made the Location box completely surrounding the minerals. The computer mined but did not go beyong 9/9.

Attachments:
Multi_Task TrainingBackup.scx
Hits: 4 Size: 72.59kb



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Jan 20 2009, 9:40 am TriggR_HappE Post #7



Worked just fine for me. Are you sure you played the right map after making some changes?



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Jan 20 2009, 6:21 pm newton2ii Post #8



So it does work! I scouted when I was able to make my first pylon and saw that the computer still had nothing. So it was either slow or put its buildings off to the side somewhere. Which is great!

Now the question is, It's working but can I have it initiate a specific build order?



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Jan 20 2009, 7:01 pm Biophysicist Post #9



Quote
Now the question is, It's working but can I have it initiate a specific build order?

Not directly. You can create units for the computer, though, although that looks stupid if the player can see it.



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Jan 20 2009, 8:04 pm NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from newton2ii
Now the question is, It's working but can I have it initiate a specific build order?
You would have to create your own AI, which is modding.




Jan 20 2009, 8:28 pm newton2ii Post #11



Ah, Alright, well thanks to everyone for the help.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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