Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Civilian Give System
Civilian Give System
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Jan 19 2009, 12:35 am
By: Excalibur  

Jan 19 2009, 12:35 am Excalibur Post #1

The sword and the faith

No one bothers to read through my other help topic so here's what I need:

I need a trigger system that cycles civilians between players P10 and P11 and if P1-6 is near the civ, it gives it to them, using less than 5 locations for 30+ civs.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
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Jan 19 2009, 12:46 am Biophysicist Post #2



Center location on P10 civ. Check if each of players 1-6 has a unit in the location and give it if they do. Then give the civ to P11 and repeat. Once all the civs are owned by P11, give them all to P10.

Trigger One:
Executes for: Some computer player
Conditions:
Always
Actions:
Center location "TZFTW" on Terran Civilian owned by Player 10 at <some location>
Preserve Trigger

Trigger Two:
Executes for: Same computer player.
Conditions:
Player One brings at least one <whatever> to "TZFTW"
Actions:
Give one Terran Civilian owned by Player 10 at "TZFTW" to Player 1.
Set "Switch One".
Preserve Trigger.

<copies of the above for P2, P3, P4, P5, and P6>

Trigger Eight:
Executes for: Same computer player
Conditions:
"Switch One" is Cleared.
Actions:
Give one Terran Civilian owned by Player 10 at "TZFTW" to Player 11.
Preserve Trigger

Trigger Nine:
Executes for: Same computer player
Conditions:
Always
Actions:
Clear "Switch One".
Preserve Trigger.

Trigger Ten:
Executes for: Same computer player
Conditions:
Player 10 commands exactly 0 Terran Civilian.
Actions:
Give all Terran Civilian owned by Player 11 at "Anywhere" to Player 10.
Preserve Trigger.



None.

Jan 19 2009, 1:00 am Excalibur Post #3

The sword and the faith

It works! Thanks TZ, RE:RC will be produced sooner thanks to your help.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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