Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: unit waves in defence maps
unit waves in defence maps
Jan 18 2009, 8:54 pm
By: bloodstorm  

Jan 18 2009, 8:54 pm bloodstorm Post #1



can some one explain to me how to make wave of units in a defense map? I can't figure it out at all!



None.

Jan 18 2009, 9:02 pm Falkoner Post #2



In many defense maps, the maker simply has a trigger that is like this:

Always

Create 5 'Defense Unit' for Player 8
Preserve Trigger

And this will spawn 5 marines about every 2 seconds, however, if you have Hyper Triggers you'll need to use a Death Count Timer to create the pauses in between, or you can use a wait if you know what you're doing.



None.

Jan 18 2009, 9:06 pm BiOAtK Post #3



By waves I assume you mean after all enemies are dead, a timer starts and after the timer is down a new wave appears. This is pretty simple, without hypers.
Here's how you'd do it:
Quote
Trigger("Enemy"){
Conditions:
Bring("Enemy", "Enemy Unit", "Anywhere", At most, 0);

Actions:
Create Unit("Enemy", "Enemy Unit", 10, "Spawn Loc");
Set Deaths("Progress", "Progress Marker", Set To, 1);
}

//-----------------------------------------------------------------//

Trigger("Enemy"){
Conditions:
Bring("Enemy", "Enemy Unit", "Anywhere", At most, 0);
Deaths("Enemy", "Progress Marker", Exactly, 1);

Actions:
Set Countdown Timer(Set To, 30);
}

//-----------------------------------------------------------------//

Trigger("Enemy"){
Conditions:
Deaths("Enemy", "Progress Marker", Exactly, 1);
Countdown Timer(Exactly, 1);

Actions:
Create Unit("Enemy", "Enemy Unit 2", 10, "Anywhere");
Set Deaths("Enemy", "Progress Marker", Set To, 2);
}

//-----------------------------------------------------------------//

The first trigger spawns 10 enemies and then sets the progress to 1, to show that wave 1 has been spawned.
The seconds trigger detects when all of the marines are dead and when the progress is 1, which makes it only fire after the first trigger fired. It then starts a 30-second (well, really 29-second) countdown timer to give the players room in between waves.
The third trigger detects when the countdown timer falls to 1. It's set at 1 to be safer on glitches, as does the other condition, then it spawns 10 of the second wave.



None.

Jan 19 2009, 5:53 pm bloodstorm Post #4



thanks for the help much appreciated :D



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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