Never
Jan 17 2009, 3:19 pm
By: payne  

Jan 18 2009, 7:10 pm O)FaRTy1billion[MM] Post #21

👻 👾 👽 💪

A string of 0x00s compresses better than a string of random values.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Jan 18 2009, 11:14 pm FoxWolf1 Post #22



Quote from Wormer
Quote from FoxWolf1
I merely pointed out that it wouldn't work for protection no matter how unprotectors specifically deal with Never triggers; how's that the same as seeding rumors that it does work?
Dont be offended. You've said:
Quote from FoxWolf1
Using "never" for protection purposes won't really be effective
Which implies "Never" could somehow be used for protection purposes, supporting the previous discussion... Thats all :)

It doesn't imply anything of the sort. If I'd said that it wouldn't be really effective, then it'd imply that I thought it would be somewhat effective, but that's a different word ordering than what I wrote.

And "won't be effective" simply means that it doesn't work. Sorry if either of those confused you.

[/end topic hijack...not that the topic is actually really on topic anymore...]

Post has been edited 2 time(s), last time on Jan 22 2009, 4:14 am by FoxWolf1.



None.

Jan 18 2009, 11:36 pm NudeRaider Post #23

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from name:
I thought that removing conditions/actions doesn't help the compression, since SC keeps the trigger the same size, no matter the amount of actions/conditions.

Quote from name:
A string of 0x00s compresses better than a string of random values.
That's the same thing I had some weeks ago with heinermann who told me that maps use compression algorithms similar to zip to keep them as small as possible. Before I always thought they were raw data files.




Jan 19 2009, 3:44 am Falkoner Post #24



Yeah, I already knew about that, but I just remembered talking to Farty about how the trigger will remain the same size, but I guess it can also be compressed.



None.

Jan 19 2009, 7:13 am Wormer Post #25



Okay, FoxWolf1, I was wrong about you. Taking my words back.



Some.

Jan 19 2009, 8:47 am midget_man_66 Post #26



Quote from Devourer
Actually, each trigger with a "never" condition will never run ingame.
It use is kinda useless for normal mapping, but somene started an anti-unprotect map... just a trigger like this
Conditions:
-Always
-Never
Actions:
-End scenraio in Defeat

some map unprotector also compresses the map, and some compressors delete each "never" condition, which means if the map has been unprotected/compressed that it will be over just right after the start.

I use "never" only for in-triggers comments :)

damn, that is smart/sexy. xD
does OSmap delete nevers?



None.

Jan 19 2009, 9:14 am O)FaRTy1billion[MM] Post #27

👻 👾 👽 💪

Any block that has a never trigger is completely deleted. You cannot protect with them.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 19 2009, 2:31 pm payne Post #28

:payne:

Thanks for your answers guys! ^^
Now, I'm cleverer :P :D :)



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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