Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Idea [ Monster Caracter ]
Idea [ Monster Caracter ]
Sep 24 2007, 12:34 am
By: Cob  

Sep 24 2007, 12:34 am Cob Post #1



The first thing : I love RPGs and I want to make one. I tried a few times, but this wasn't enough good so I decided to never finish them.

RPGs are always the same ; Class, spells, items and all.

I want to make something different and new... If you were a monster ?

I know that it can looks gay like : "I'm the one, I'll save you all from damnation because I'm better than you."

I just want to make something new. Once again it could be plain : "Yeah, I'm an Ultralisk, I'm a monster, rawr."

But think about it. If you are a monster that evolves. Not like evolves RPGs, just ; gain new features, new abilities.

Not spells. Heads. Tails. Wings. Tentacles. Sounds good ? Maybe, maybe not. But it just needs to be developed a bit.

I though about something. Now that someone discovered how to stack some units. We can make interesting things.

For example, what I was thinking about : You can be a sort of monster, like and hydra. You'll be able to have more than one heads ( stacked lings ? ) or firebreathing heads ( stacked bats ? ) or even spine-launching heads ( stacked ghosts or rines ).

Well, I need to think about it and I need your ideas.

PS. That was hard to me to write this, because I don't often share ideas like this because I find this strange to ask contribution about something very abstract.




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Sep 24 2007, 12:47 am InsolubleFluff Post #2



I guess it's a decent idea, but no better then any other ideas, if you made a very good storyline, and put some innovative system and tons of variety in game play, that'd make it better, that's why CD was so good, the battle system was complex, the storyline was going to be good, and it was just really creative, this however, is just like a different perspective on the same old RPG.



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Sep 24 2007, 1:08 am Akar Post #3



I like it. If you need help with something I'll be more than happy to help.



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Sep 24 2007, 1:09 am Falkoner Post #4



Meh, I can see the stacked units thing being buggy, since most units you'd consider "monster" crash the game when stacked, hydralisks for instance.



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Sep 24 2007, 1:12 am Akar Post #5



I'm sure there is another way to do it, by using a single unit as a template and building off of that with various complex skills.



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Sep 24 2007, 7:15 pm Cob Post #6



Quote from Falkoner
Meh, I can see the stacked units thing being buggy, since most units you'd consider "monster" crash the game when stacked, hydralisks for instance.

I was thinking about Zerglings, with firebats and ghosts maybe.

But the lings are the key.

I'll test to stack lings on a location following the 'body' and try to see if the stacked lings can attack.

If they can, it would make like a monster with multiple arm, and maybe it could be nice.


Post has been edited 1 time(s), last time on Sep 24 2007, 8:08 pm by Cob.



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Sep 24 2007, 11:58 pm Aoe325 Post #7



(I'm writting stuff as soon as I think it, maybe you will find an idea you like in there ^^)

What about taking a famous RPG (like crash Rpg) and reversing it? Having the players be the monsters and fight the heroes!

Of course starting from something already made would be the near-equivalent to starting from scratch (since you must recalibrate everything) but would help getting instant attention from the community. The heroes AI would require massive triggering and many grid systems I think... it does sounds kind of epic... Hopefully it will be easier to do in SC2

For the original idea of being a monster hero it wouldnt be very different from many rpgs, you would need to add many monster-only features that really create a monster feeling. Like the civilians fleeing in terror, the ability to attack town (that would respawn over time or not), using monstruous abilities like feeding of the enemies (Killing an enemy heals you) Being able to move when burrowed (With an observer over you, but it would require many locations stopping the observers to go over impassible terrain). Also I think all the players should start as the same generic monster (Say a zergling or maybe even a broodling) and than evolve the way they want. there would be many paths leading to many different units, all players could go for the same or different, it would be up to them (no whining because you didnt got to be the character you wanted)

You should have some enemy heroes unit be "heroes" like 5 of them. They are the classic advanturers of other rpgs and will move around the map (you get a warning telling you where they are or even pinging them every few minutes so you dont run into them if you dont want to). They should be the bosses of the map, very powerful but easy to flee from, killing them gives great xp to all the players and is the goal of the map. You should be able to respawn when you die but each time you lose some xp and with enought xp lost you can revert monster you were before your last evolve.

Post has been edited 2 time(s), last time on Sep 25 2007, 12:13 am by Aoe325.



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Sep 25 2007, 12:35 am Money Post #8



I would think lurkers for spines?



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Sep 25 2007, 1:16 am Cob Post #9



Hum, there are some good ideas there.

But what I was thinking about was using the ability to stack zerglings to make like a big bunch of them.

It could be like a monster with a lot of claws or heads.

Another thing I was thinking about. An hydra, not an hydralisk. A monster with more than one heads.

Like a lurkers with stacked lings who junkyard dog in a little location centered on the lurker.

For the moment, it's still an obscure and dark idea since I don't have a precise idea of what I want to do.

I invite people to give suggestions and idea. Sharing is the best way to comes out with great results.




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Sep 25 2007, 1:22 am Akar Post #10



Lurkers are your friend, definatly... Lurkers are so easy to do, you just have the location follow the unit and move the lurker under it with hyper trigs :D



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Sep 25 2007, 5:11 pm Zergblender Post #11



I had an idea like this once.
You played with aliens against humans and started out as a weak unit that could evolve one way or another.
And from there it could evolve further into special units.

for example:
Broodling to zergling and from zergling to either hydralisk or ultralisk.
hydras would then be able to evolve into flying units and ultras into ground units.
Overlords would be able to spawn drones.
Some species would have cool abilities like transforming enemy units into infesteds and others would be able to disguise themself (infested duran).
Infested kerri would give birth to new broodlings.
Evolving and spawning would be expensive so incase one of the larger units would die, your units could eat it's remains to regain health.
Among the swarms weakness will not be tolerated!



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Sep 26 2007, 1:27 am Rantent Post #12



Sounds a lot like Mechnogears...



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Sep 26 2007, 2:37 pm Cob Post #13



I don't know what it is.

Post has been edited 1 time(s), last time on Sep 27 2007, 12:37 am by Cob.



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Sep 26 2007, 5:29 pm Zergblender Post #14



Quote from Cob
I don't know what is it.
You mean: "I don't know what it is"

Mechnogears is a map made by Tux I think?
In which you each controlled a giant "mech" which consisted out of several units.
Each player has the ability to customize his very own mech and countless combinations were available.
For the rest it bears a slight resemblance to 'Storm the fort' where the goal is to destroy the other team's base.
From what I've heard atleast...



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Sep 27 2007, 6:33 pm Fisty Post #15



This will get very laggy...I would advise against it.

Plus I don't wanna have to get the spam "UNIT UNPLACEABLE"



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Sep 27 2007, 10:02 pm Falkoner Post #16



That's why you create and move units, not create them directly.



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