Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: String coloring?
String coloring?
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Jan 15 2009, 3:38 pm
By: il mietitore  

Jan 15 2009, 3:38 pm il mietitore Post #1



I'm italian so sorry if my english isn't so much correct..

anyway:

i'm trying to color the name of a unit.

For example, if i wanna call my unit "Space Loller" and i want that name to be written in yellow, what i have to write?

Post has been edited 1 time(s), last time on Jan 15 2009, 3:47 pm by il mietitore.



None.

Jan 15 2009, 3:48 pm Pigy_G Post #2



http://www.staredit.net/wiki/Colors_list
There is a list of all the colors. Some colors cannot be used in breifing and game names or forces.

By the way, I lived in italy for 2 and a half years. I was on Sardinia. It was very very nice.



None.

Jan 15 2009, 3:54 pm il mietitore Post #3



yeah i saw this list, but i don't know where to put the code.

I mean: i go to modify the name, i write "Terran Loller", and then i suppose i have to put somewhere the code <03>, but... where? I tried to use it like in html:

<03>Terran Loller</03>

but it doesn't work XD

--

Nice, Sardinia. I live in Emilia Romagna.



None.

Jan 15 2009, 4:17 pm Pigy_G Post #4



In the box where the unit name is, put <17>Name.



None.

Jan 15 2009, 4:33 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

It depends on your editor. For staredit and it's derivates (Xtra, Fartyedit) you have to copy those small boxes that are displayed on the right in front of the name.

ScmDraft and Starforge accept the arrow bracket tag <03>.
Example for ScmDraft:
<03>Terran Loller




Jan 15 2009, 4:37 pm il mietitore Post #6





:O

it doesn't work T_T

Post has been edited 1 time(s), last time on Jan 15 2009, 5:18 pm by NudeRaider. Reason: merged posts



None.

Jan 15 2009, 5:20 pm NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

So you're telling me that ingame that freak with an M4 has the standard cyan color? No way.
Are you sure you're hosting the right version? Maybe you saved the map in the wrong folder?
Or maybe you have 2 units with the same name and placed the uncolored one by accident?




Jan 15 2009, 5:26 pm il mietitore Post #8



Quote from NudeRaider
So you're telling me that ingame that freak with an M4 has the standard cyan color? No way.
Are you sure you're hosting the right version? Maybe you saved the map in the wrong folder?
Or maybe you have 2 units with the same name and placed the uncolored one by accident?

ingame the name for that units, if i leave there the code "<17>", appears with the name:

"<17>Freak with an M4"

written in Cyan.

Now i cancel the <17>...

my version is 1.16 (i suppose it upgrade itself when you upgrade starcraft, right?).



None.

Jan 15 2009, 6:28 pm Pigy_G Post #9



That editor is differnt, Maybe you need to change brackets or something.



None.

Jan 15 2009, 7:17 pm NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Hm maybe it's because of your italian version. Try english. Download the latest version from www.stormcoast-fortress.net




Jan 15 2009, 8:24 pm Night Post #11



Lol...
Hint 1: He isn't using SCMDraft
Hint 2: SCXE or regular SCCE?
Hint 3: He is using Regular SCCE.
Copy and paste the "blocks" to color the names.

Try copy+pasting this...
"Freak with an M4 1$"
not including the quotes...



None.

Jan 15 2009, 8:27 pm Psionic_Storm Post #12



The reason it doesn't work is that he's using regular Staredit instead of ScmDraft. That screen is not how the unit settings look like in ScmDraft.



None.

Jan 16 2009, 1:20 am blacklight28 Post #13



Quote
The reason it doesn't work is that he's using regular Staredit instead of ScmDraft. That screen is not how the unit settings look like in ScmDraft.
That was what I was thinking too.



None.

Jan 20 2009, 8:37 pm il mietitore Post #14



i downloaded SCMcraft and now i can color the string :D thanks for your help, see ya ;)



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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