EUD Conditions
Jan 11 2009, 5:32 pm
By: LosTZealoT  

Jan 11 2009, 5:32 pm LosTZealoT Post #1



Ive looked arround for info on EUDs, I know sort of how the work, Ive found a good reference list for Memory locations and Ive found a few basic tutorials. After that, any reference has been a kind of drop phrase, like "not w/o euds" or "youd need to use EUDs to do that" but NO explanation thereof. There seems to be a gap in information. Between, EUDs could do everything, now they can just detect everything as of 1.13, and overflow memory explanation, and lists of memory locations and images of the cool things you can do w/ EUDs, especially the now-patched actions. So, Im curious, how to you form a EUD condition. As actions are patched, I doubt Ill ever really need them, but conditions are alive and well. How do you form one?

I know you take the Death condition and do something like Player 1 has suffered 1265325 deaths of unit 2433. But what are those number. How do you know what numbers to use, how do you know what player, death amount and unit?



None.

Jan 11 2009, 6:25 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Everything you ever wanted to know about EUDs




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Symmetry -- I was really just figuring out how to compile
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Symmetry -- I didn't make it do anything
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Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
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Symmetry -- I made the marine shoot lasers and gave the medic a nonfunctional button
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Ultraviolet -- Symmetry
Symmetry shouted: I did my first EUD thing today. Feels like me finding arsenal at age 8 again
haha for sure. in some ways it's even more exciting because you can play EUD maps on regular battle.net, don't need to convince someone to download your mod to play with you. what did you do?
[06:47 pm]
Symmetry -- I did my first EUD thing today. Feels like me finding arsenal at age 8 again
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