Mobile Grids
Jan 11 2009, 5:03 pm
By: KhaosKreator  

Jan 11 2009, 5:03 pm KhaosKreator Post #1



So I know how Mobile grids work and all, but I'm not quite sure about the differences in unit sizes themselves. Basically I want to move something half a square down, so I need a 0.5x0.5 mobile grid.

I know there are no flying units that small, and scourges do not form a perfect grid, so I was wondering if anyone knows how to make a perfect something-point-five-by-something-point-five square grid. If I could do that, I could just do subtraction to effectively get a 0.5x0.5 grid system going on.

Thanks!



None.

Jan 11 2009, 5:12 pm Kaias Post #2



Quote from KhaosKreator
So I know how Mobile grids work and all, but I'm not quite sure about the differences in unit sizes themselves. Basically I want to move something half a square down, so I need a 0.5x0.5 mobile grid.

I know there are no flying units that small, and scourges do not form a perfect grid, so I was wondering if anyone knows how to make a perfect something-point-five-by-something-point-five square grid. If I could do that, I could just do subtraction to effectively get a 0.5x0.5 grid system going on.

Thanks!
Fortunately, I know that this is possible. Unfortunately, I can't remember which units.

Trying going down 1.5 using Devourers and then up 1 using alternating scourges and observers.



None.

Jan 11 2009, 5:16 pm KhaosKreator Post #3



According to this tutorial, Devourers are 2x2, so that wouldn't work.

Perhaps I should try Mutalisks. I seem to remember them forming in a nice square form.



None.

Jan 11 2009, 5:21 pm Kaias Post #4



I was looking at the Wiki
http://www.staredit.net/wiki/Grid_Systems#Mobile_Grids
I don't know which is correct, I haven't had a use for mobile grids in a long long time.

EDIT: I just did some measuring and I'm positive it's 1.5

Post has been edited 1 time(s), last time on Jan 11 2009, 5:32 pm by Kaias.



None.

Jan 11 2009, 10:09 pm Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Devours create a 1.5x1.5 grid like mutalisks and guardians.
The old wiki was just wrong.

You can create a 0.5x0.5 grid using devourers for 1.5 steps and scourges+observers for the 1x1 steps.
It uses more units but it works well. You just need to pay attention that you don't get to close to borders.

Post has been edited 1 time(s), last time on Jan 11 2009, 11:59 pm by Ahli. Reason: added color and size because of Falkoner




Jan 11 2009, 10:44 pm Falkoner Post #6



The only way I can truly think that would work would be to create a grid off of another one, this should get near to the correct spot, it'd take a bit of testing though...



None.

Jan 11 2009, 11:29 pm rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

Scourge/obs is 1x1. see attached map.
Ahli's works, but leaves out right next to the center.

Attachments:
GridTest.scx
Hits: 6 Size: 53.23kb

Post has been edited 1 time(s), last time on Jan 12 2009, 1:17 am by rockz.



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