flag - beacons
Jan 9 2009, 7:00 pm
By: okeee  

Jan 9 2009, 7:00 pm okeee Post #1



What is the difference between beacons and flag beacons? What can you do actually with both of them?



None.

Jan 9 2009, 7:31 pm Pigy_G Post #2



Flag beacons will spawn a flag after 10 minutes into the game, they also have an option called Place COP. Which means you can teleport the flag to anywhere on the map that you have vision and is walkable. Place COP is disabled after 10 minutes into the game, Even if you remove the flag it will still be unable to teleport.

Quote
What can you do actually with both of them?

Beacons can serve many purposes, Mostly just graphical. Some people like to use them as pads to buy units in things like defenses. Some people like to cloak or disable them so they only show the lights and nothing else or are unclickable.



None.

Jan 9 2009, 7:55 pm okeee Post #3



Ok and is there some purpose to transporting a flag?



None.

Jan 9 2009, 8:23 pm MadZombie Post #4



The whole thing was used for 'Capture the flag' mode or something.



None.

Jan 9 2009, 8:25 pm Biophysicist Post #5



It moves the flag beacon, not the flag. You can detect this and use it for selection systems and stuff. For example, in an arena map you could tell the players to Place COP where they want their character to start.



None.

Jan 9 2009, 8:39 pm Vi3t-X Post #6



Quote from MadZombie
The whole thing was used for 'Capture the flag' mode or something.
Which is why flags are unable to be captured by their owners. :bleh:



None.

Jan 9 2009, 9:59 pm okeee Post #7



Can you prevent the flag from appearing? So it seems like a normal beacon.



None.

Jan 9 2009, 10:05 pm Falkoner Post #8



If you place a disabled sprite of it, for Terran and Zerg Flag Beacons, this disabled their flag creation and their place COP ability.



None.

Jan 9 2009, 10:09 pm okeee Post #9



That is a disabled unit sprite?



None.

Jan 9 2009, 10:11 pm Falkoner Post #10



Quote
That is a disabled unit sprite?

Yup, you can also just constantly remove the flags, but then you still have the COP problem.



None.

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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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