Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: The Deal With Switches
The Deal With Switches
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Jan 8 2009, 2:49 pm
By: kidblaze  

Jan 8 2009, 2:49 pm kidblaze Post #1



I've got no idea what switches are, but all i know is that they benefit a map ALOT.
Most of the Cat n Mouse maps have 'em. The only way i make my Cat n Mouse maps is by copying
triggers from:
1. Cat n Mouse Jungle 2.2-5.4-random 5.5
2. Cat n Mouse Random Cheesers 11

But I want to make my own this time and I'm going to make it good. My only problem is that I dont know what or how to use switches. Doesn't anyone have any clue as to what switches are please just HELP ME!



None.

Jan 8 2009, 2:56 pm Devourer Post #2

Hello

... you don't have to copy triggers... they are very simple to create.
switches are ... well... a switch, what else?
they start with the option "cleared"

there is a condition and an action with switches,
cond: switch
action: set switch


at the condition you check if the switch is set or cleared, you make it set/cleard in actions.
at the action you can set the switch:
Set, Clear, Toogle (toogles between set and clear (so if it was set, it get cleared, if it was cleared, it get set), random (it gets a random value (set or cleared)

here is an example:
We require: 1 switch 1 marine, 2 locations (X and Y)
We want to kill the marine when he enters the location X after he enterd the location Y.



2 triggers required:

Condition: Player 1 brings at least 1 Marine to Y
Action: Set switch 1

Condition: Player 1 brings at least 1 Marine to X
Condition: Switch 1 is SET
Action: Kill 1 Marine at X for Player 1



Hope that helps and good luck.



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Jan 8 2009, 3:08 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from The Forum rules (stickied)
3. Thou shalt use the Wiki *, Search, and Google. You might find your answer before posting and thus not have to open a topic.
Search for switches in the Wiki.




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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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