Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: confusion and frustration @_@
confusion and frustration @_@
Jan 3 2009, 10:42 pm
By: GameLoader1337  

Jan 3 2009, 10:42 pm GameLoader1337 Post #1



I have a battle arena map that I have these computers with ai, in the past I already done a fairly cheap dodging system that didn't work so good, lately I've been trying to figure out a new system for it, I did but to do it is very confusing and frustrating for me... I put 3 locations vertically across the arena in even sizes to fit it, then another 3 horizontally across the arena like an x-y coordinate grid. I'm trying to make it so that when an enemy tries to attack the computer with a spell he will run the other direction but seeing that locations are limited, the location each coordinate is fairly big and the only way the computer can tell which way the enemy is coming from that it can react to the opposite direction to run, I tried using switches but the confusing part is to know what triggers you've done and going back to look at it, with so many ways to dodge it would need so much triggers you could imagine. If anyone know a simpler way or recording or just a better legit system in general please help @_@.



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Jan 3 2009, 11:42 pm Falkoner Post #2



I think a mobile grid would be easier than a coordinate grid, is there any reason why you need a coordinate one?



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Jan 4 2009, 12:39 am GameLoader1337 Post #3



hmm.. mobile grid, that perhaps has a better chance, i wish blizz made simulations for map making >.> then you'd be able to test things out in the editor rather than remaking over and over again



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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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