Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: "Unknown" doodad state for X at X?
"Unknown" doodad state for X at X?
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Jan 3 2009, 9:02 pm
By: Grand_dracolich  

Jan 3 2009, 9:02 pm Grand_dracolich Post #1



In the standard Starcraft campaign maps, I never see toggle, enable or disable when it comes to Set Doodad State actions. Instead, I see "unknown" when I open such maps with SCMDraft.

Just asking, does anyone know what unknown does? There's a small problem with some of the doors and traps, so if I know what unknown does, I could probably fix it.



None.

Jan 3 2009, 9:06 pm Biophysicist Post #2



It's probably just a quirk with the special editor Blizzard used (They used a special editor, not StarEdit) that SC understands but SCMDraft and stuff don't. Try just changing it to Disable and see what happens. (Save a backup file first!!!)



None.

Jan 3 2009, 9:21 pm O)FaRTy1billion[MM] Post #3

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Which map(s)?



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Jan 3 2009, 9:26 pm Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

terran04 for example (if I remember right)




Jan 3 2009, 9:33 pm Biophysicist Post #5



That's the Jacobs Installation, right? Yes, that one has Unknown Doodad State. So does that one where you have to rescue Zeratul and start with Tassadar and two Zealots. Basically, any campaign installation map.



None.

Jan 3 2009, 9:41 pm O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

Uh. They use Toggle as far as I can see.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 3 2009, 9:59 pm Grand_dracolich Post #7



Quote from O)FaRTy1billion[MM]
Uh. They use Toggle as far as I can see.
Okay, that's probably the problem.

If a trigger (bring unit to location, enable doodad) is for force 1, and force 1 has two players in it, would it activate twice, once for each player?



None.

Jan 3 2009, 10:00 pm O)FaRTy1billion[MM] Post #8

👻 👾 👽 💪

I opened it in SCMDraft and it correctly said Toggle.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 4 2009, 1:26 pm NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Grand_dracolich
If a trigger (bring unit to location, enable doodad) is for force 1, and force 1 has two players in it, would it activate twice, once for each player?
Yes. That's why you usually explicitly use disable or enable, to avoid glitches.




Jan 4 2009, 2:58 pm Grand_dracolich Post #10



Alright, thanks! The 2-player conversions of Terran 4, Zerg 5 and Protoss 6 are now bug free. :)



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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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