None.
Devourer




NudeRaider
...i used a program to convert the file to .wav not just rename it as usuall and no..i dont press the wrong button
.Thanks again NudeRaider .. the properties of the .wav file were not the ones u just wrote..so i changed them and gues what..
it totaly worked ! ! !
Now i will be able to create the map. But very few of the questions still ramain
and main one is ... xmmmm...how do u think? How we hear the sounds in the game? They are saved in a .mpq file and ramain in the main install brood war directory.So, when a zealot says "My live for Auir", the game extract the sound from a bunch of .wav files in exactly this .mpq file. That`s how i think it works. So...now...my new .wav file which we talked about so long, is not a part of this .mpq file. Fallowing this sense..there is no way to play a sound but i mode the .mpq file.Then i`ll be able to add it...and only i can hear the new sound couse the players in b.net dont have the moded .mpq.It`s senseless in this case.
The only way this might work is if the .wav files in trigers of every single map are not just paths to the .mpq...but files imported in exact map. I`m gona find this out for sure these days...and i`m gona be realy happy if my first prediction is wrong.
Unfortunatly i`ve got a bad feeling. 

...i used a program to convert the file to .wav not just rename it as usuall and no..i dont press the wrong button
.Thanks again NudeRaider .. the properties of the .wav file were not the ones u just wrote..so i changed them and gues what..
it totaly worked ! ! !
Now i will be able to create the map. But very few of the questions still ramain
and main one is ... xmmmm...how do u think? How we hear the sounds in the game? They are saved in a .mpq file and ramain in the main install brood war directory.So, when a zealot says "My live for Auir", the game extract the sound from a bunch of .wav files in exactly this .mpq file. That`s how i think it works. So...now...my new .wav file which we talked about so long, is not a part of this .mpq file. Fallowing this sense..there is no way to play a sound but i mode the .mpq file.Then i`ll be able to add it...and only i can hear the new sound couse the players in b.net dont have the moded .mpq.It`s senseless in this case.
The only way this might work is if the .wav files in trigers of every single map are not just paths to the .mpq...but files imported in exact map. I`m gona find this out for sure these days...and i`m gona be realy happy if my first prediction is wrong.
Unfortunatly i`ve got a bad feeling. 

NudeRaider
...i used a program to convert the file to .wav not just rename it as usuall and no..i dont press the wrong button
.Thanks again NudeRaider .. the properties of the .wav file were not the ones u just wrote..so i changed them and gues what..
it totaly worked ! ! !
Now i will be able to create the map. But very few of the questions still ramain
and main one is ... xmmmm...how do u think? How we hear the sounds in the game? They are saved in a .mpq file and ramain in the main install brood war directory.So, when a zealot says "My live for Auir", the game extract the sound from a bunch of .wav files in exactly this .mpq file. That`s how i think it works. So...now...my new .wav file which we talked about so long, is not a part of this .mpq file. Fallowing this sense..there is no way to play a sound but i mode the .mpq file.Then i`ll be able to add it...and only i can hear the new sound couse the players in b.net dont have the moded .mpq.It`s senseless in this case.
The only way this might work is if the .wav files in trigers of every single map are not just paths to the .mpq...but files imported in exact map. I`m gona find this out for sure these days...and i`m gona be realy happy if my first prediction is wrong.
Unfortunatly i`ve got a bad feeling. 
Then a friend of mine join in and he was able to hear the sound from the new .wav file. So the idea is 100% done
. There is just one problem. When i was waithing for him to download the map...well it was kind a slow...slower than usuall...the size of the new map is bigger now and there is just ONE single new .wav puted inside. 202kb is the .wav(0.04 sec long) and 561kb is the map.I have to find a way to compress them.
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
NudeRaider -- Symmetry
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
NudeRaider -- Symmetry
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Symmetry -- NudeRaider
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