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The Lands of Lingia RPG
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Dec 28 2008, 6:47 am
By: Riney
Pages: < 1 « 4 5 6 7 810 >
 

Jan 18 2009, 5:36 am Demented Shaman Post #101



Was this made from scratch? I have VB6 :D



None.

Jan 18 2009, 5:47 am O)FaRTy1billion[MM] Post #102

👻 👾 👽 💪

It's some thingy to download and you add custom graphics and stuff and edit it to make an RPG. I'm not exactly sure, though.



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Jan 18 2009, 5:51 am Demented Shaman Post #103



Quote from O)FaRTy1billion[MM]
It's some thingy to download and you add custom graphics and stuff and edit it to make an RPG. I'm not exactly sure, though.
lol lame.



None.

Jan 18 2009, 8:01 am Riney Post #104

Thigh high affectionado

WE have the source though, And Ive been modding it, wanna see some screenshots of the origional?



Post has been edited 2 time(s), last time on Jan 18 2009, 8:09 am by Dark_Marine.



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Jan 18 2009, 8:06 am O)FaRTy1billion[MM] Post #105

👻 👾 👽 💪

Doesn't it usually come as the sourcecode? Corbo had the sourcecode.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 18 2009, 8:09 am Riney Post #106

Thigh high affectionado

It does but its a god damned mess D:

Well you can choose to dl source or Compiled



.riney on Discord.
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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Jan 18 2009, 6:13 pm O)FaRTy1billion[MM] Post #107

👻 👾 👽 💪

Quote from name:Dark_Marine
It does but its a god damned mess D:
It's VB.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 18 2009, 8:50 pm Riney Post #108

Thigh high affectionado

Quote from O)FaRTy1billion[MM]
Quote from name:Dark_Marine
It does but its a god damned mess D:
It's VB.

Its still fun to mod >:D



.riney on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Jan 18 2009, 10:52 pm Biophysicist Post #109



Quick question: If I wanted to make a vehicle that players can ride in, is that possible, and how would I do it?



None.

Jan 18 2009, 11:14 pm Corbo Post #110

ALL PRAISE YOUR SUPREME LORD CORBO

You could have the preplaced as NPCs and when they reach certain area their sprite is changed to look like the vehicle.



fuck you all

Jan 18 2009, 11:15 pm Biophysicist Post #111



Erm... Corbo... What? *is confused*



None.

Jan 19 2009, 2:23 am ForTheSwarm Post #112



Let me put this in terms of triggers! :bleh:

Current Player Bring 1 Person to VEHICLE NPC.
Player NPC Commands At Least 1 VEHICLE at VEHICLE NPC.

Modify Unit Graphic into VEHICLE for 1 Person for Current Player at VEHICLE NPC.
Remove 1 VEHICLE for Player NPC at VEHICLE NPC.
Preserve Trigger.

Post has been edited 1 time(s), last time on Jan 20 2009, 2:37 am by ForTheSwarm. Reason: forgot something



None.

Jan 19 2009, 3:34 am Vi3t-X Post #113



Quote from Corbo
You could have the preplaced as NPCs and when they reach certain area their sprite is changed to look like the vehicle.
Its what I told TZ.

Basically, you have a scripted tile. If the player selects "YES, I WANT TO GO IN THE CART", then the player sprite transfoms into the cart thing and is forced to move along a desginated track.



None.

Jan 19 2009, 3:36 am Biophysicist Post #114



Yah, but I don't know how to do that... I don't know what editor and stuff to use. (It's not at all like SCMDraft...) I understand what your saying, but you're solving the wrong problem. :P

And I wish there was a Modify Unit Graphic action...

EDIT: Thanks Vi3t-X, but... I don't know how to edit scripts...

Post has been edited 1 time(s), last time on Jan 19 2009, 3:38 am by TassadarZeratul. Reason: Post collision



None.

Jan 19 2009, 4:03 am Vi3t-X Post #115



I will show you tomorrow.



None.

Jan 19 2009, 5:47 am Corbo Post #116

ALL PRAISE YOUR SUPREME LORD CORBO

You don't have to "write" or "edit" scripts.

In the map editor there's an atribute tab, if I remember correctly, in there you can select a class change, for example, or a scripted and the blocks you click will do X actions (depending on the atributes you picked). That's basically it. You just have to select the attribute so it changes the sprite of the character to a vehicle or anything you want. You can do it the easy way which is class changing them (assuming you assigned the vehicle sprite for the class you're going to be changing it to).



fuck you all

Jan 19 2009, 6:27 am Riney Post #117

Thigh high affectionado

Quote from Corbo
You don't have to "write" or "edit" scripts.

In the map editor there's an atribute tab, if I remember correctly, in there you can select a class change, for example, or a scripted and the blocks you click will do X actions (depending on the atributes you picked). That's basically it. You just have to select the attribute so it changes the sprite of the character to a vehicle or anything you want. You can do it the easy way which is class changing them (assuming you assigned the vehicle sprite for the class you're going to be changing it to).

But we arent nub and non knowlagdeable of the script editor. Yes, we HAVE to write scripts ;o



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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Jan 19 2009, 12:42 pm Vi3t-X Post #118



My original suggestion was:

Player to Scripted Tile
Player selects YES
Add item [Vehicle] CART

Cart adds cart sprite.



None.

Jan 19 2009, 11:53 pm Riney Post #119

Thigh high affectionado

Oh we'd have to go wit ha Scripted Item, I need mah scripted tiles to be left alone ;o (Already wasted 4 on inns, 2 on bars)



.riney on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Jan 20 2009, 2:11 am Corbo Post #120

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from name:Dark_Marine
But we arent nub and non knowlagdeable of the script editor. Yes, we HAVE to write scripts ;o

But he is.



fuck you all

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