Was this made from scratch? I have VB6
None.
It's some thingy to download and you add custom graphics and stuff and edit it to make an RPG. I'm not exactly sure, though.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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WE have the source though, And Ive been modding it, wanna see some screenshots of the origional?
Post has been edited 2 time(s), last time on Jan 18 2009, 8:09 am by Dark_Marine.
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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.
Doesn't it usually come as the sourcecode? Corbo had the sourcecode.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
It does but its a god damned mess D:
Well you can choose to dl source or Compiled
.riney on Discord.
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@RineyCat on Twitter
Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.
Quick question: If I wanted to make a vehicle that players can ride in, is that possible, and how would I do it?
None.

ALL PRAISE YOUR SUPREME LORD CORBO
You could have the preplaced as NPCs and when they reach certain area their sprite is changed to look like the vehicle.
fuck you all
Erm... Corbo... What? *is confused*
None.
Let me put this in terms of triggers!
Current Player Bring 1 Person to VEHICLE NPC.
Player NPC Commands At Least 1 VEHICLE at VEHICLE NPC.
Modify Unit Graphic into VEHICLE for 1 Person for Current Player at VEHICLE NPC.
Remove 1 VEHICLE for Player NPC at VEHICLE NPC.
Preserve Trigger.
Post has been edited 1 time(s), last time on Jan 20 2009, 2:37 am by ForTheSwarm. Reason: forgot something
None.
You could have the preplaced as NPCs and when they reach certain area their sprite is changed to look like the vehicle.
Its what I told TZ.
Basically, you have a scripted tile. If the player selects "YES, I WANT TO GO IN THE CART", then the player sprite transfoms into the cart thing and is forced to move along a desginated track.
None.
Yah, but I don't know how to do that... I don't know what editor and stuff to use. (It's not at all like SCMDraft...) I understand what your saying, but you're solving the wrong problem.

And I wish there was a Modify Unit Graphic action...
EDIT: Thanks Vi3t-X, but... I don't know how to edit scripts...
Post has been edited 1 time(s), last time on Jan 19 2009, 3:38 am by TassadarZeratul. Reason: Post collision
None.
I will show you tomorrow.
None.

ALL PRAISE YOUR SUPREME LORD CORBO
You don't have to "write" or "edit" scripts.
In the map editor there's an atribute tab, if I remember correctly, in there you can select a class change, for example, or a scripted and the blocks you click will do X actions (depending on the atributes you picked). That's basically it. You just have to select the attribute so it changes the sprite of the character to a vehicle or anything you want. You can do it the easy way which is class changing them (assuming you assigned the vehicle sprite for the class you're going to be changing it to).
fuck you all
You don't have to "write" or "edit" scripts.
In the map editor there's an atribute tab, if I remember correctly, in there you can select a class change, for example, or a scripted and the blocks you click will do X actions (depending on the atributes you picked). That's basically it. You just have to select the attribute so it changes the sprite of the character to a vehicle or anything you want. You can do it the easy way which is class changing them (assuming you assigned the vehicle sprite for the class you're going to be changing it to).
But we arent nub and non knowlagdeable of the script editor. Yes, we HAVE to write scripts ;o
.riney on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.
My original suggestion was:
Player to Scripted Tile
Player selects YES
Add item [Vehicle] CART
Cart adds cart sprite.
None.
Oh we'd have to go wit ha Scripted Item, I need mah scripted tiles to be left alone ;o (Already wasted 4 on inns, 2 on bars)
.riney on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

ALL PRAISE YOUR SUPREME LORD CORBO
Quote from name:Dark_Marine
But we arent nub and non knowlagdeable of the script editor. Yes, we HAVE to write scripts ;o
But
he is.
fuck you all