Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Resolute(o)
(2)Resolute(o)
Sep 21 2007, 4:32 am
By: TitanWing  

Sep 21 2007, 4:32 am TitanWing Post #1



These two citadels have stood resolute through the weather of time. Will you weather the coming battle?

Version 1.1
- Added an expo near naturals with gas behind the minerals
- Removed mineral blocks and replaced them with Xel'Naga Temples and Dwebs to fix pathing and balance
- Reduced bridge into mains back to normal size

Version 1.2!

- Bridges removed, replaced by land bridge for Terran blocks.
- Dark Swarms removed.
- Resources in naturals adjusted closer to the main entrance to aid Zerg defense.
- 1 mineral removed from the more distant gas expo on the left and right sides of the map.
- Observer start locations added.
- Various terrain tweaks to remove some blocky areas.
- More doodads.

Attachments:
(2)Resolute(o).jpg
Hits: 30 Size: 225.73kb
(2)Resolute(o).scx
Hits: 6 Size: 112.04kb

Post has been edited 4 time(s), last time on Sep 25 2007, 1:59 am by TitanWing.



None.

Sep 21 2007, 2:47 pm yenku Post #2



Attach a picture.



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Sep 22 2007, 1:32 am TitanWing Post #3



I did, been there since the topic started.

*rolls eyes*

Anyways, I've updated the map.
Version 1.1
- Added an expo near naturals with gas behind the minerals
- Removed mineral blocks and replaced them with Xel'Naga Temples and Dwebs to fix pathing and balance
- Reduced bridge into mains back to normal size



None.

Sep 22 2007, 4:09 pm Protogod Post #4



Quote from yenku
Attach a picture.

You see that little file that says ".jpg" ?

.JPG is an image file type. Click it.



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Sep 22 2007, 4:29 pm TricksOfDeath Post #5



Hmmm... Is the disruption/swarm feature going to be permenant or just temporary?

Also great use of terrain blending :D



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Sep 22 2007, 5:23 pm TitanWing Post #6



Yes, the effects of the spells are permanent. Spells that disappear before the players even have fighting units is a waste, now isn't it? :P

Glad you like t he terrain, I spend a lot of time on it.



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Sep 23 2007, 7:02 pm Tazzy Post #7

Long forgotten founding member

Would be nicer if you would use a image upload site and give us the [img] take so we dont have to download and open the picture to see.



Long forgotten founding member of sen

Sep 23 2007, 8:19 pm TitanWing Post #8



That's more stress on me to save you 2 seconds. I have to upload the sig on another site, get the link, paste it here AND wrap it in tags. I have to change pictures a lot, because I need to update when the map changes.

Even though I haven't had time to work on this.



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Sep 24 2007, 8:34 pm Symmetry Post #9

Dungeon Master

If you put it on BWM, the link to the picture stays the same so long as the name of the picture stays the same.

Sexy map, btw.



:voy: :jaff: :voy: :jaff:

Sep 25 2007, 1:58 am TitanWing Post #10



I ALWAYS upload my maps to BWMN. :P

Version 1.2!

- Bridges removed, replaced by land bridge for Terran blocks.
- Dark Swarms removed.
- Resources in naturals adjusted closer to the main entrance to aid Zerg defense.
- 1 mineral removed from the more distant gas expo on the left and right sides of the map.
- Observer start locations added.
- Various terrain tweaks to remove some blocky areas.
- More doodads.



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Sep 25 2007, 5:37 pm ATG Post #11



Your map is great...I didn't see v1.1 but v1.2 just rocks. :omfg: Keep up the good work, man!



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Sep 25 2007, 10:17 pm TitanWing Post #12



Thanks, and I will. :)



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Oct 6 2007, 1:13 am yenku Post #13



My bad bro, usually people put the image in the text rather than as an attached file that has (o) after it.
Do I really deserve to be mocked protogod? I mean someone else had already said something, so gtfo.

Not bad titan wing, best i think i've seen from you.



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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