Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Resolute(o)
(2)Resolute(o)
Sep 21 2007, 4:32 am
By: TitanWing  

Sep 21 2007, 4:32 am TitanWing Post #1



These two citadels have stood resolute through the weather of time. Will you weather the coming battle?

Version 1.1
- Added an expo near naturals with gas behind the minerals
- Removed mineral blocks and replaced them with Xel'Naga Temples and Dwebs to fix pathing and balance
- Reduced bridge into mains back to normal size

Version 1.2!

- Bridges removed, replaced by land bridge for Terran blocks.
- Dark Swarms removed.
- Resources in naturals adjusted closer to the main entrance to aid Zerg defense.
- 1 mineral removed from the more distant gas expo on the left and right sides of the map.
- Observer start locations added.
- Various terrain tweaks to remove some blocky areas.
- More doodads.

Attachments:
(2)Resolute(o).jpg
Hits: 30 Size: 225.73kb
(2)Resolute(o).scx
Hits: 6 Size: 112.04kb

Post has been edited 4 time(s), last time on Sep 25 2007, 1:59 am by TitanWing.



None.

Sep 21 2007, 2:47 pm yenku Post #2



Attach a picture.



None.

Sep 22 2007, 1:32 am TitanWing Post #3



I did, been there since the topic started.

*rolls eyes*

Anyways, I've updated the map.
Version 1.1
- Added an expo near naturals with gas behind the minerals
- Removed mineral blocks and replaced them with Xel'Naga Temples and Dwebs to fix pathing and balance
- Reduced bridge into mains back to normal size



None.

Sep 22 2007, 4:09 pm Protogod Post #4



Quote from yenku
Attach a picture.

You see that little file that says ".jpg" ?

.JPG is an image file type. Click it.



None.

Sep 22 2007, 4:29 pm TricksOfDeath Post #5



Hmmm... Is the disruption/swarm feature going to be permenant or just temporary?

Also great use of terrain blending :D



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Sep 22 2007, 5:23 pm TitanWing Post #6



Yes, the effects of the spells are permanent. Spells that disappear before the players even have fighting units is a waste, now isn't it? :P

Glad you like t he terrain, I spend a lot of time on it.



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Sep 23 2007, 7:02 pm Tazzy Post #7

Long forgotten founding member

Would be nicer if you would use a image upload site and give us the [img] take so we dont have to download and open the picture to see.



Long forgotten founding member of sen

Sep 23 2007, 8:19 pm TitanWing Post #8



That's more stress on me to save you 2 seconds. I have to upload the sig on another site, get the link, paste it here AND wrap it in tags. I have to change pictures a lot, because I need to update when the map changes.

Even though I haven't had time to work on this.



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Sep 24 2007, 8:34 pm Symmetry Post #9

Dungeon Master

If you put it on BWM, the link to the picture stays the same so long as the name of the picture stays the same.

Sexy map, btw.



:voy: :jaff: :voy: :jaff:

Sep 25 2007, 1:58 am TitanWing Post #10



I ALWAYS upload my maps to BWMN. :P

Version 1.2!

- Bridges removed, replaced by land bridge for Terran blocks.
- Dark Swarms removed.
- Resources in naturals adjusted closer to the main entrance to aid Zerg defense.
- 1 mineral removed from the more distant gas expo on the left and right sides of the map.
- Observer start locations added.
- Various terrain tweaks to remove some blocky areas.
- More doodads.



None.

Sep 25 2007, 5:37 pm ATG Post #11



Your map is great...I didn't see v1.1 but v1.2 just rocks. :omfg: Keep up the good work, man!



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Sep 25 2007, 10:17 pm TitanWing Post #12



Thanks, and I will. :)



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Oct 6 2007, 1:13 am yenku Post #13



My bad bro, usually people put the image in the text rather than as an attached file that has (o) after it.
Do I really deserve to be mocked protogod? I mean someone else had already said something, so gtfo.

Not bad titan wing, best i think i've seen from you.



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classic
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Oh_Man -- long story short - patience is a virtue!
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