
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
I added the death counts in that trigger's conditions. If your teammate is dead, enemies aren't and you got kill score, you backstapped him.
I tested it in your map and it works now.
If both teams teamkill at the same time, nothing happens... (to make it totally equal you should add a negative points counter.)
I send u the map per PM.
Confused why my map isn't working, I thought I had this right but I don't. The triggers are commented "Red kills Orange" "Orange kills Red" and etc.
P1/P5 (Red/Orange) are on one team, P2/P4 (Blue/Teal) are on the other. Any help would be appreciated, thanks.
http://www.mediafire.com/?et0fdozjedn
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Fixed it. Strange bug though, even though I had the backstab triggers first, the "player kills enemy" trigger fired first. I guess the "deaths" isn't recorded as fast as the "kills" score. Whatever, it works by adding additional conditions to the "player kills enemy" trigger.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I guess the "deaths" isn't recorded as fast as the "kills" score.
Exactly.
Dying units can still be detected for a half trigger loop or so.
Dying units can still be detected for a half trigger loop or so.
Yeah, by the Bring/Command conditions, however, as soon as they die the Death is added. Hence being able to detect where a unit died. Something else must have done it, but it works anyway, so
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