Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Trigger Warden #1: ZynMapHack detect(1.0.6g)
Trigger Warden #1: ZynMapHack detect(1.0.6g)
Dec 7 2008, 1:00 pm
By: Maps
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Jan 22 2009, 8:07 am zynastor Post #161



You don't seem to understand much at all, but w/e a new patch is now released anyways. You remind me of a guy called ProMasser, so there is no point in trying to ague with such an idiot.

Also yes I have hacked other games, starcraft being my favorite but this is not about me having to prove anything to you because my work can tell anyone I am no noob and yeah I can be immature at times because I can.



None.

Jan 22 2009, 11:05 am Maps Post #162



i reserve to update this thread and Epicsauce detect because now i'm working convert my hack.
and i don't feel anymore this thread because this triggers, i already knew, meaninglessness.

it is much more simply detect ZynMaphack by Detect Hack, rather than Trigger. triggers are too restrictive.



None.

Jan 22 2009, 9:56 pm Falkoner Post #163



Yeah, Maps, that's what we've all been saying you should make, a hack that detects other hacks, so you can easily update it and it works in any map.



None.

Jan 27 2009, 12:19 am Decency Post #164



Quote from Zynastor
- Removed anti-hacker map fix. (Not needed for the time being)

So do these triggers work?



None.

Jan 27 2009, 5:55 pm Maps Post #165



Quote from name:FaZ-
Quote from Zynastor
- Removed anti-hacker map fix. (Not needed for the time being)

So do these triggers work?

maybe?



None.

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