Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Manipulating the Behavior of Spacebar
Manipulating the Behavior of Spacebar
Dec 1 2008, 9:45 pm
By: Decency  

Dec 11 2008, 12:28 am NudeRaider Post #21

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Ahli's suggestion about moving hypers at the bottom was incomplete. You really have to know what you're doing.
There's 3 ways to avoid wait blocks when working with waits and hyper triggers:
- Have them owned by All Players and move them on the bottom of the trigger list. However this will STILL cause a wait block, if each player is executing a wait the same time. But even if a wait block occurs it would just disable the hypers for the duration of the wait.
Make sure the hypers are last of ALL triggers. Do that, by marking Player 1-8, all forces and All Player and THEN move them down.

- Have the hypers owned by only one player that has no other waits.

- Switch Hypers




Dec 11 2008, 2:51 am Oo.DaMeiN.oO Post #22



Ah ha, this worked. Thank you :)



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[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[2026-7-23. : 1:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[2026-7-23. : 1:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[2026-7-23. : 1:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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