Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Seeking special ai script
Seeking special ai script
Nov 30 2008, 4:56 pm
By: Marshot  

Nov 30 2008, 4:56 pm Marshot Post #1



Hi,

i require a script for Protos, Terran and Zerg that fit the following parameters

- Build only in a decided location (2 ressource spots)
- Focuses on ground units - only some Air
- Mainly defending their base
- Ability to use all techs
- Builds a bit different each Game

Bonus (important too)
- Drop attack or at least attack sometimes
-------------------------------------------------------------------------

If theres no such Script, theres maybe one that nearly meets the requirements or at least some trick how i manualy trigger them to work like this.


<<<New Question>>>
Is it possible to execute an melee ai Script once started - and give start a new one?

Post has been edited 2 time(s), last time on Dec 12 2008, 4:22 pm by Marshot.



None.

Nov 30 2008, 7:42 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Unfortunately there's no list which AI does what, so you have to test yourself.
I'd assume however one of the campaign scripts that don't come too late in the campaign will fit this description best.
Drop attacks can be easily triggered.

And there's no script thats usable for every race. You have to find 3 different scripts suiting your needs.
Also one computer will only be able to build up one race, so you will need 3 computer players.




Nov 30 2008, 8:39 pm Marshot Post #3



Hi Nuderaider,

i know that i`ll proly need 1 different script for each. I also thought that some Campaign scripts could work. But testing all those scripts alone will take days of hours. I think i already tested over 48 hours other stuff for this map - i spent more time on testing then mapping. i didnt touch this map since months now cause its pretty annoying spending so much time just on testing. i wana finish this project, but i proly wont if i have to spend another xxx hours just for testing single parts of the map.

I realy hope anyone here know some scripts that might fit.

And yes, i could trigger the dropships, but thats not what i wana too, i would highly prefer an ai doing it. (i got a lot of triggered dropship action in the map already)

-actualized first post



None.

Nov 30 2008, 9:12 pm Vi3t-X Post #4



Unless you have many locations availible to you, not possible.



None.

Nov 30 2008, 9:27 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Vi3t-X
Unless you have many locations availible to you, not possible.
what do you mean?




Dec 2 2008, 4:04 pm Marshot Post #6



Yes, i would to know your idea too. I think i could have about 100- 150 locations.



None.

Dec 12 2008, 4:20 pm Marshot Post #7



im still seeking for these Scripts or any other sollution that fits with my requirements. I found this Page http://wiki.scrpg.net/index.php?pagename=Site%2FSearch&action=search&n=Site.Search&q=ai but i didnt get someting useful fromt there yet.

But i got another Question :-P

Is it possible to execute an melee ai Script once started - and give him a new one?



None.

Dec 12 2008, 6:58 pm NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Sure.




Dec 12 2008, 8:02 pm Marshot Post #9



Thats nice, i thought it too, but as i tried it, it didnt work. Maybe i just tried the wrong thing, could u explain me please how to execute such a script?



None.

Dec 12 2008, 8:35 pm NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You just have to put an action "run ai script at location" and choose one. Melee or campaign AI scripts are overwritten when you run another melee/campaign AI script.




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[02:13 pm]
Vrael -- pee poo sibling
[2026-6-28. : 7:00 pm]
Symmetry -- poo poo papa
[2026-6-28. : 2:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
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