Staredit Network > Forums > Technology & Computers > Topic: C++ + Starcraft trig edit
C++ + Starcraft trig edit
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Nov 29 2008, 6:18 pm
By: Zombiechao  
Polls
This is the most useless poll EVAR!
This is the most useless poll EVAR!
Answer Votes Percentage % Voters
PICAKCKASFJFKASDjfasf 3
 
24%
fsadjfjsdlf\\ 3
 
24%
I abstain! 7
 
54%
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Poll has 13 votes. You can vote for at most 3 option(s).

Nov 29 2008, 6:18 pm Zombiechao Post #1



[HYPERBOLE]I just finished making my totally awesome hello world prog[/HYPERBOLE] and I was thinking of testing my skills by making a program that interprets a txt file into a bunch of triggers or just one trigger is okay. It will run out of console window and I will type in the txt file path and it will work its magic. I will probably need a library with a lot of good search functions and a really good and easy to use library for editing the bytes (or is it bits I always forget) of a txt file.Also I find I like static libraries better. I fucking hate Dll's.
Lastly and most importantly, I need some help with the syntax of a .trg file. I know there is a page that mentions some details about maps but it isn't hepful for triggers. Also I'm searching for a better way to read the 1s and 0s of a file. My current way sucks. Also I hope I won't need to have to go too abstract with the 1s and the 0s and the "omigod I think I just saw a 2"s. I hate that shit. It's cruelty to dumb half assed programmers. I might be able to figure out 1 % of the syntax if I have a better way of seeing the 1s and the 0s though.
Also I don't really care if I fail.
Also I don't want your source code.
Also the syntax of the triggers and the libraries aren't too important but the bit editor could be useful for other crap.
Lastly tell me if I have missed anything.
Compiler (well duh) Got
Knowledge Dont got
Libraries Dont got
Syntax Dont got
Bit editor Dont got
Edit: LETS ALL ABSTAIN!



None.

Nov 29 2008, 6:42 pm Falkoner Post #2



Usually C++ programs do not use DLL files, at least not ones as simple as this.

Libraries you would need for a program this simple should already come with your compiler.



None.

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[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
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