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C++ + Starcraft trig edit
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Nov 29 2008, 6:18 pm
By: Zombiechao  
Polls
This is the most useless poll EVAR!
This is the most useless poll EVAR!
Answer Votes Percentage % Voters
PICAKCKASFJFKASDjfasf 3
 
24%
fsadjfjsdlf\\ 3
 
24%
I abstain! 7
 
54%
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Poll has 13 votes. You can vote for at most 3 option(s).

Nov 29 2008, 6:18 pm Zombiechao Post #1



[HYPERBOLE]I just finished making my totally awesome hello world prog[/HYPERBOLE] and I was thinking of testing my skills by making a program that interprets a txt file into a bunch of triggers or just one trigger is okay. It will run out of console window and I will type in the txt file path and it will work its magic. I will probably need a library with a lot of good search functions and a really good and easy to use library for editing the bytes (or is it bits I always forget) of a txt file.Also I find I like static libraries better. I fucking hate Dll's.
Lastly and most importantly, I need some help with the syntax of a .trg file. I know there is a page that mentions some details about maps but it isn't hepful for triggers. Also I'm searching for a better way to read the 1s and 0s of a file. My current way sucks. Also I hope I won't need to have to go too abstract with the 1s and the 0s and the "omigod I think I just saw a 2"s. I hate that shit. It's cruelty to dumb half assed programmers. I might be able to figure out 1 % of the syntax if I have a better way of seeing the 1s and the 0s though.
Also I don't really care if I fail.
Also I don't want your source code.
Also the syntax of the triggers and the libraries aren't too important but the bit editor could be useful for other crap.
Lastly tell me if I have missed anything.
Compiler (well duh) Got
Knowledge Dont got
Libraries Dont got
Syntax Dont got
Bit editor Dont got
Edit: LETS ALL ABSTAIN!



None.

Nov 29 2008, 6:42 pm Falkoner Post #2



Usually C++ programs do not use DLL files, at least not ones as simple as this.

Libraries you would need for a program this simple should already come with your compiler.



None.

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