Staredit Network > Forums > Technology & Computers > Topic: C++ + Starcraft trig edit
C++ + Starcraft trig edit
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Nov 29 2008, 6:18 pm
By: Zombiechao  
Polls
This is the most useless poll EVAR!
This is the most useless poll EVAR!
Answer Votes Percentage % Voters
PICAKCKASFJFKASDjfasf 3
 
24%
fsadjfjsdlf\\ 3
 
24%
I abstain! 7
 
54%
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Poll has 13 votes. You can vote for at most 3 option(s).

Nov 29 2008, 6:18 pm Zombiechao Post #1



[HYPERBOLE]I just finished making my totally awesome hello world prog[/HYPERBOLE] and I was thinking of testing my skills by making a program that interprets a txt file into a bunch of triggers or just one trigger is okay. It will run out of console window and I will type in the txt file path and it will work its magic. I will probably need a library with a lot of good search functions and a really good and easy to use library for editing the bytes (or is it bits I always forget) of a txt file.Also I find I like static libraries better. I fucking hate Dll's.
Lastly and most importantly, I need some help with the syntax of a .trg file. I know there is a page that mentions some details about maps but it isn't hepful for triggers. Also I'm searching for a better way to read the 1s and 0s of a file. My current way sucks. Also I hope I won't need to have to go too abstract with the 1s and the 0s and the "omigod I think I just saw a 2"s. I hate that shit. It's cruelty to dumb half assed programmers. I might be able to figure out 1 % of the syntax if I have a better way of seeing the 1s and the 0s though.
Also I don't really care if I fail.
Also I don't want your source code.
Also the syntax of the triggers and the libraries aren't too important but the bit editor could be useful for other crap.
Lastly tell me if I have missed anything.
Compiler (well duh) Got
Knowledge Dont got
Libraries Dont got
Syntax Dont got
Bit editor Dont got
Edit: LETS ALL ABSTAIN!



None.

Nov 29 2008, 6:42 pm Falkoner Post #2



Usually C++ programs do not use DLL files, at least not ones as simple as this.

Libraries you would need for a program this simple should already come with your compiler.



None.

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[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[2026-7-23. : 1:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[2026-7-23. : 1:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[2026-7-23. : 1:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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