Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Is there a way to detect hp
Is there a way to detect hp
Nov 24 2008, 10:43 pm
By: Chubacca  

Nov 24 2008, 10:43 pm Chubacca Post #1



Ive been thinking of some 2 step or 3 step processes to detect hp and i really cant think of any. I need help. does anyone know how u culd detect hp



None.

Nov 24 2008, 10:49 pm Falkoner Post #2



EUD conditions can detect HP, however, they are extremely annoying to set up (at least compared to normal triggers) and if you want it to work on just any random unit, good luck, you need to preset the EUDs for the units you want.



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Nov 24 2008, 10:52 pm Centreri Post #3

Relatively ancient and inactive

Technically, you can detect HP by killing it with 1 dam scarabs, detecting when it dies, and knowing the amount of total health bring it to that health again. However, this probably won't work :P.



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Nov 24 2008, 11:00 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/files/115/
http://www.staredit.net/?attachment=2052
http://www.staredit.net/topic/2757/

Or

http://www.staredit.net/wiki/Virtual_Hit_Points



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Nov 25 2008, 9:22 pm Chubacca Post #5



alrite, it took me a while but your tutorial helped me out. thanks. do u know where i can download EUDtrig



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Nov 25 2008, 9:38 pm O)FaRTy1billion[MM] Post #6

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http://farty1billion.dyndns.org/?pg=4&m=3



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Nov 25 2008, 9:55 pm Chubacca Post #7



thanks a bunch



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Nov 25 2008, 10:50 pm Kaias Post #8



Without EUDs, the only way to know a unit's health is to control the damage it takes. AKA vhp.

For all the years SC has been out there is still no solid method of doing vhp in conjunction with regular attacks in a high traffic area. While that circumstance might sound very specific, it is the most common one.



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[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
[03:07 am]
Vrael -- though I wonder if at that level basically almost every match is over in like 3 minutes
[03:07 am]
Vrael -- yeah good point lets see the highlights reel from that
[03:06 am]
Oh_Man -- thats how it was trained to begin with, thousands of AI vs AI matches
[03:06 am]
Vrael -- see how far we can really take things
[03:06 am]
Vrael -- what they need to do is have some AI vs. AI matches
[03:06 am]
Oh_Man -- i'm sure there's a limit to that
[03:06 am]
Vrael -- if your mediocre army can fight perfectly every time, why bother with strategy
[03:05 am]
Vrael -- but from a gameplay perspective I think all its shown is that you can trade 1000's of apm to make up for lack of strategy
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