Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Hyper triggers slowing down game
Hyper triggers slowing down game
Nov 23 2008, 9:18 pm
By: KiIIer2121  

Nov 23 2008, 9:18 pm KiIIer2121 Post #1



the hyper triggers in my map are making it get slower i need to know how to fix it can anyone help me with it?



None.

Nov 23 2008, 9:23 pm MNeox Post #2



making it?
what's it?

if you're talking about the triggers, maybe it's because you've placed the hyper triggers in either "all players" or in the very first slot of your triggers somewhere.

If you don't know how to use hyper triggers. how to



None.

Nov 23 2008, 10:11 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Well maybe just your computer is too slow and/or you're doing a lot with units (main cause of lag) such as moving (especially if the target is blocked), creating, set hp, etc.

Otherwise check this wiki about hypertriggers and the link about wait blocks in it.




Nov 23 2008, 10:17 pm Falkoner Post #4



How many triggers do you have? If you have over 1000, then I can see them actually slowing your computer, otherwise, most likely something else is causing it, perhaps constant creation and killing of a unit or something?

Is the map lagging, or are the triggers just lagging?



None.

Nov 23 2008, 10:31 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Falkoner
How many triggers do you have? If you have over 1000, then I can see them actually slowing your computer, otherwise, most likely something else is causing it, perhaps constant creation and killing of a unit or something?
It's not the amount of triggers causing it, its the actions you're trying to perform.
A single trigger can cause lag. Best example: Constantly moving a unit to an overcrowded area.




Nov 23 2008, 10:42 pm y10k Post #6



Does that count if the conditions are true or not?
If you have many triggers.



None.

Nov 23 2008, 10:59 pm Falkoner Post #7



Quote
It's not the amount of triggers causing it, its the actions you're trying to perform.
A single trigger can cause lag. Best example: Constantly moving a unit to an overcrowded area.

Not necessarily, large maps, such as AstroGears, had major lag, not entirely because of what the triggers were doing, trying to check thousands of conditions 12 times a second puts a load on the computer.



None.

Nov 23 2008, 11:43 pm Riney Post #8

Thigh high affectionado

Remaking the hyper triggers if you notice triggers suddenly STOP when you make a new wait trigger usually fixes a problem with them (If this is the one you're experiancing, your post is really, undescriptive)



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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Nov 24 2008, 2:49 am DT_Battlekruser Post #9



I think it's fairly obvious he is experiencing wait blocks; the chance of actually having laggy trigger actions is very small compared.

Try to avoid having more than one wait executing for any player at a time, and especially make sure your hypertriggers are only owned by one player.

More: http://www.staredit.net/wiki/wait_blocks




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