Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Placing Starting Point Closest to Minerals
Placing Starting Point Closest to Minerals
Nov 17 2008, 2:39 pm
By: DViantGamer  

Nov 17 2008, 2:39 pm DViantGamer Post #1



Can someone please help me make a fastest map with stacked minerals directly above the main base please?



None.

Nov 17 2008, 2:46 pm Devourer Post #2

Hello

You want to make a fastest map??
Use SCMdraft and do these:
  • Go to Options
  • Units
  • Make sure that the "Require Mineral Distance" isn't checked
  • Make sure the "Allow Stack" is checkec
  • Now place Minerals, startlocations and Gas-Geysires as you want

hope that helps :)



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Nov 17 2008, 2:49 pm DViantGamer Post #3



sorry Im VERY NOOB at this lol all I am usig is the standard campain editor I dont have any startedit utilities which one do I need?



None.

Nov 17 2008, 2:56 pm Devourer Post #4

Hello

No Problem...

SCMDraft is best editor: http://www.staredit.net/files/7/



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Nov 17 2008, 2:59 pm DViantGamer Post #5



Thanks!!



None.

Nov 17 2008, 3:04 pm Devourer Post #6

Hello

Quote from DViantGamer
Thanks!!
no problem :)
and please: when you got more questions make a topic with at least 5.... many topics for single questions which are basic knowledge and can be found in the readme.txt are annoying



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Nov 17 2008, 8:34 pm NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Maybe you'd rather use this version from the developer's site. It's the most recent, has more features and most importantly is more stable.




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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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