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Seven Suns (v2)
Nov 6 2008, 6:01 am
By: Sand Wraith  

Nov 6 2008, 6:01 am Sand Wraith Post #1



Seven Suns v2.mp3

The first version had no drums.
Used Finale Notepad 2008.

What do you think of it?

-

Oh yeah, I also made it past the 2 minute mark for the first time. Hooray!




Nov 7 2008, 2:00 am RIVE Post #2

Just Here For The Pie

I like it, it makes me think I am playing an old Nintendo game, Super Nintendo even. It sets the mood for a crisis level / pre-boss battle. The bridge was quite a twist, were the music begins to die and come back almost like a bit of a throw off for a fadeout, but an interesting twist indeed.

Are you planning to make a game with this music you have been making, whether it be a StarCraft or some kind of programmed game?



None.

Nov 9 2008, 2:21 pm marxel Post #3



Quote from name:
I like it, it makes me think I am playing an old Nintendo game, Super Nintendo even. It sets the mood for a crisis level / pre-boss battle.

It sounds to me that it's the actual boss battle itself.



None.

Nov 9 2008, 3:05 pm Sand Wraith Post #4



Thanks for the comments! It's a learning experience, and it's great. I suppose you guys like it too, so, awesome.

Quote from RIVE
Are you planning to make a game with this music you have been making, whether it be a StarCraft or some kind of programmed game?
Possibly. However, I really doubt it.




Nov 12 2008, 7:56 am Kellimus Post #5



Are you using MIDI from your card through the program you use?



None.

Nov 12 2008, 1:49 pm Sand Wraith Post #6



I think so. I actually have no idea. All I know is that most of the time MIDI sounds really cheesy and sadly fail, but it doesn't play from the computer. I think. Ah well.

I'll look into Fruity Loops.




Nov 12 2008, 6:38 pm Fisty Post #7



Quote from name:New-.Hydrolisk
I think so. I actually have no idea. All I know is that most of the time MIDI sounds really cheesy and sadly fail, but it doesn't play from the computer. I think. Ah well.

I'll look into Fruity Loops.
:P MIDI is the file type used for Doom 1 & 2 music.



None.

Nov 13 2008, 1:13 am Money Post #8



Quote from name:Deathman101
Quote from name:New-.Hydrolisk
I think so. I actually have no idea. All I know is that most of the time MIDI sounds really cheesy and sadly fail, but it doesn't play from the computer. I think. Ah well.

I'll look into Fruity Loops.
:P MIDI is the file type used for Doom 1 & 2 music.

So?



None.

Nov 14 2008, 5:17 pm Cnl.Fatso Post #9



MIDI is a standard for synthesizers, not a synthesizer itself. A MIDI file will sound different using (for example) the Microsoft GS Wavetable Synth versus the SBLIVE synth, but the only difference will be the instrument set*. And then we get into strange shit like XG which I won't bug you with and really don't know much about myself.

FL Studio is retarded for MIDI, don't use it if that's what you've been dealing with**. On the other hand, if you're working from samples or soundfonts, it's an excellent choice.



*This is ignoring some System Exclusive events which will only work in MSGS, such as the hidden banks et cetera, and there are some differences in how the percussion is handled between synths - i.e. an MSGS closed hi-hat event will stop the open hi-hat sound from playing, while in the QuickTime synth this will not be the case.

**Except if you need to do pitch bends and your existing program won't let you. There's also Jazz++ for that as well, but save a backup copy of your song before you try to use this because I've noticed a distinct tendency on its part to randomly delete events. Also, it creates a MIDI Type-0 file which can have some compatibility issues.

NOTE: The free version of FL Studio won't let you save your project, and importing a MIDI flattens ALL the pitch bends, so make sure you do all the bends last and in one go.








LOL, I actually sound like I know something of what I'm doing :D

EDIT: Can't listen to the file right now, but I think Finale uses MIDI, possibly with its own VST but probably not.

Post has been edited 1 time(s), last time on Nov 14 2008, 5:30 pm by Cnl.Fatso.



None.

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[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[2026-9-22. : 2:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
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