Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Trigger not working in map
Trigger not working in map
Nov 2 2008, 6:58 pm
By: BooBooKittieFuk  

Nov 2 2008, 6:58 pm BooBooKittieFuk Post #1



So I have a random switch system with 4 possible outcomes and

I want the ghosts to AI nuke at 2 different spots at the same time, but its not working, any ideas? I set it to AI nuke harrass at location X and its just not working

It does it as an outcome and it wont work :(

Its apparently not even building tyhe nukes and i have it set as

Always

Set hangar count to 1 for nuclear silo at anywhere for player 8

Preserve



None.

Nov 2 2008, 7:10 pm Falkoner Post #2



You have two options to get the computer to load the silo, you can run the Broodwar Terran 2 - Town A AI, and this will cause the nukes to instantly go in the silos, but a nasty side-effect is that this AI was made for the campaign, so it might sometimes do other odd things, such as create ghosts in the bottom left hand corner of the map.

So your other option is to use the Broodwar Terran 2 - Town B AI, which makes the computer build the nukes, so as long as they have enough resources, they will build them. Then you can just run the Nuke Here AI and it should work fine.



None.

Nov 2 2008, 7:13 pm BooBooKittieFuk Post #3



I did what you said and I ran it its not working lol

IT loads the silo now but wont nuke :(

It goes like this:

I have a Death count timer

Then I have a random switch system

so death count is exactly 7
switch is clear clear yada yada

nuke here
nuke here
preserve

and its not working



None.

Nov 2 2008, 7:18 pm Falkoner Post #4



Try only doing one and see if that works.



None.

Nov 2 2008, 7:34 pm BooBooKittieFuk Post #5



Uploaded the map, it just wont work and I don't know why

Attachments:
dodgeoblivion.scm
Hits: 2 Size: 40.54kb



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