So I have a random switch system with 4 possible outcomes and
I want the ghosts to AI nuke at 2 different spots at the same time, but its not working, any ideas? I set it to AI nuke harrass at location X and its just not working
It does it as an outcome and it wont work

Its apparently not even building tyhe nukes and i have it set as
Always
Set hangar count to 1 for nuclear silo at anywhere for player 8
Preserve
None.
You have two options to get the computer to load the silo, you can run the Broodwar Terran 2 - Town A AI, and this will cause the nukes to instantly go in the silos, but a nasty side-effect is that this AI was made for the campaign, so it might sometimes do other odd things, such as create ghosts in the bottom left hand corner of the map.
So your other option is to use the Broodwar Terran 2 - Town B AI, which makes the computer build the nukes, so as long as they have enough resources, they will build them. Then you can just run the Nuke Here AI and it should work fine.
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I did what you said and I ran it its not working lol
IT loads the silo now but wont nuke

It goes like this:
I have a Death count timer
Then I have a random switch system
so death count is exactly 7
switch is clear clear yada yada
nuke here
nuke here
preserve
and its not working
None.
Try only doing one and see if that works.
None.
Uploaded the map, it just wont work and I don't know why
Attachments:
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