I'm using upgrades as a weapon being equiped, and I am not sure what conditions to add to make it so that they can't just reequip and get more upgrades. Any Ideas?
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Have running deathcount that counts the number of upgrades, adding to it every time they equip a new weapon. You can use a switch to determine if the weapon has ever been equipped.
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Are you just trying to prevent a user from equiping, say a +4 str/stam leather belt and then choosing to equip it again, even though they are already wearing it? IE stacking the effects even though its a single item.
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Yes Elvang thats the problem, but its fixed with a switch
I just have two triggers, one will equip normal, the other will give 8 gas if the switch is clear
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