Staredit Network > Forums > General StarCraft > Topic: Hatchery, Lair, and Hive
Hatchery, Lair, and Hive
Oct 29 2008, 11:57 pm
By: Tank_7  

Oct 29 2008, 11:57 pm Tank_7 Post #1



Hi, is it true that the Hatchery, Lair, and Hive have different speeds of producing Larva? If so, how big is the difference? I would love to know like the exact number of seconds or even hypercycles.



None.

Oct 30 2008, 12:17 am Fisty Post #2



Here be a testmap for you.

Attachments:
LolHatcheries.scm
Hits: 5 Size: 38.47kb



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[06:40 am]
Oh_Man -- true
[03:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
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[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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