Strange EUD
Oct 19 2008, 11:12 am
By: Zhuinden  

Oct 19 2008, 11:12 am Zhuinden Post #1



I got a map from my korean friend who got a trigger from his korean friend (wow) and this EUD trigger uses something like Player 10323746 or something like that and I don't know how on earth you can place such a Player number into a trigger... Because it seems to me that neither SCMDraft nor StarForge can do that job.



None.

Oct 19 2008, 11:21 am Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Are you sure that the value wasn't the unit ID?
can you upload the map?




Oct 19 2008, 12:00 pm Zhuinden Post #3



Can't for various reasons, but the unit is a Marine, and the player number in SCMDraft is "Unknown", and in Starforge it is P14270236 or something like that.



None.

Oct 19 2008, 2:12 pm Excalibur Post #4

The sword and the faith

Try and get the exact player number?




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Oct 19 2008, 2:32 pm Vi3t-X Post #5



Better yet, a copy of the trigger (you're not spoiling the map, you're just extracting a trigger).



None.

Oct 19 2008, 3:57 pm O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

You should be able to export EUDs with StarEdit. You can import them...
Also, EUDs can be based on Player ID rather than Unit ID. But Terran Marine..? That wouldn't be far past the death table at all.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Oct 20 2008, 1:14 am Falkoner Post #7



Yeah, but doesn't player ID only go up to 255? Or can it go past it with EUDs?



None.

Oct 20 2008, 4:22 am O)FaRTy1billion[MM] Post #8

👻 👾 👽 💪

256 (or 255.. whether you are 1- or 0-based) is the max as far as I know.
The value is actually 4 bytes, but I'd have to look at the ASM to see how it is actually handled. I do not believe that any player > 256 works.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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