Wierd Error
Oct 9 2008, 11:58 pm
By: Morphling  

Oct 9 2008, 11:58 pm Morphling Post #1



When I played my map everything was fine. Then when I added a few triggers I crashed and got a memory error labled "The Exception Integer Division of Zero." What does this mean?

Post has been edited 1 time(s), last time on Oct 10 2008, 12:16 am by Morphling.



None.

Oct 10 2008, 12:06 am Greo Post #2



You divided by zero.



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Oct 10 2008, 12:08 am Morphling Post #3



Quote from Greo
You divided by zero.
Umm.... No?
Edit: I tried deleting the triggers that I added before the crash and it did not work. :(

Post has been edited 1 time(s), last time on Oct 10 2008, 12:23 am by Morphling.



None.

Oct 10 2008, 12:47 am Devourer Post #4

Hello

Quote from Morphling
When I played my map everything was fine. Then when I added a few triggers I crashed and got a memory error labled "The Exception Integer Division of Zero." What does this mean?
no idea... but "Selfhelps"
reinstall SCBW
or
Reinstall Editor



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Oct 10 2008, 12:54 am l)ark_ssj9kevin Post #5

Just here for the activity... well not really

Pics or it didnt happen























But really, show us.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Oct 10 2008, 1:21 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

OH SHI-

was it scmdraft error or windows error?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Oct 10 2008, 2:29 am Vi3t-X Post #7



See, this is why you don't screw with 'Memory Correction' things such as strings.



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Oct 10 2008, 2:51 am Falkoner Post #8



Sounds to me like he set a build time to 0, you can't set build times to 0, or they will crash the game when you make a unit.



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Oct 10 2008, 4:35 am DT_Battlekruser Post #9



I've never, ever had Starcraft crash to a language-specific error window, it either just quits or segfaults..



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Oct 11 2008, 12:08 am PCFredZ Post #10



Quote from Morphling
When I played my map everything was fine. Then when I added a few triggers I crashed and got a memory error labled "The Exception Integer Division of Zero." What does this mean?

Quote from Greo
You divided by zero.

Lol.

Morphling, attach your map.



None.

Oct 11 2008, 10:07 am Ahli Post #11

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from DT_Battlekruser
I've never, ever had Starcraft crash to a language-specific error window, it either just quits or segfaults..
You aren't messing around enough...
Create a p15 unit like a beacon in ur map and enjoy... ^^

But that error message is more epic than a couldn't find wav file error (if you try to play a not existent wav file on the CD).




Oct 11 2008, 12:13 pm Devourer Post #12

Hello

Quote from Ahli
Quote from DT_Battlekruser
I've never, ever had Starcraft crash to a language-specific error window, it either just quits or segfaults..
You aren't messing around enough...
Create a p15 unit like a beacon in ur map and enjoy... ^^

But that error message is more epic than a couldn't find wav file error (if you try to play a not existent wav file on the CD).

blackscreen for a long long while.... never ended by me... xD
sometimes i had to restart pc, so be warned xD



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Oct 11 2008, 1:29 pm Doodle77 Post #13



Quote from DT_Battlekruser
I've never, ever had Starcraft crash to a language-specific error window, it either just quits or segfaults..
Really? I've gotten MSVC++ errors a couple of times, and once i got a error that referred to iscript.



None.

Oct 11 2008, 5:18 pm Falkoner Post #14



Quote
I've never, ever had Starcraft crash to a language-specific error window, it either just quits or segfaults..

If you install programs like Visual C++ the error messages become more detailed.



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Oct 13 2008, 3:14 pm Zhuinden Post #15



Last time I had that error, I built a Unit with Build Time 0. Probably that is what happened.



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Oct 13 2008, 4:32 pm Falkoner Post #16



Quote from Falkoner
Sounds to me like he set a build time to 0, you can't set build times to 0, or they will crash the game when you make a unit.

Lolz...



None.

Oct 14 2008, 3:52 am DT_Battlekruser Post #17



Quote from Falkoner
Quote
I've never, ever had Starcraft crash to a language-specific error window, it either just quits or segfaults..

If you install programs like Visual C++ the error messages become more detailed.

That would explain it.



None.

Oct 14 2008, 6:22 am Vi3t-X Post #18



Quote from Falkoner
Quote from Falkoner
Sounds to me like he set a build time to 0, you can't set build times to 0, or they will crash the game when you make a unit.

Lolz...
Minus Mac. But I dont use mac.



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Oct 15 2008, 4:48 am Kaias Post #19



Quote from PCFredZ
Lol.

Morphling, attach your map.
He won't do that- It's 'secret'.



None.

Oct 16 2008, 1:07 pm Moose Post #20

meme


Also, see: 1 2




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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