Staredit Network > Forums > SC1 Map Showcase > Topic: [BETA] Cat 'N' Mouse SPACE v0.5.3
[BETA] Cat 'N' Mouse SPACE v0.5.3
Sep 13 2008, 1:48 am
By: Trevo4311  

Sep 13 2008, 1:48 am Trevo4311 Post #1





I built this map from scratch, I didn't steal anyones triggers or anything, the only thing I did was take the Cat N Mouse Idea.

Please report any bugs/glitches to me.

Thanks for trying it out!

Also thanks to the people who helped me in the UMS map making assistance forum, that helped me fix some stuff with my map.

CHANGE LIST:

-->0.2
Fixed Bug With Flags, Changed Chooser Tile, Weakened Some Mouse Units, Cats can get money from killing more units.
-->0.3
Changed terrain for Chooser area and some of the map, Fixed objectives, Fixed Banner.
-->0.4
Complete Redo of map: Changed chooser and ban areas, Cleaned up existing terrain, Added ALOT of new terrain, resized map from 64x64 to 128x128.
-->0.5.3
Fixed a Mineral that was owned by player 1, Weakened Archons, Gave Cat's More Health, Made Civs Stronger, Fixed some chooser tile for Cats Chooser, Fixed bug for player 1 when he was tagged, Made it so mice can't control more than 1 mouse at a time, Added mouse holes on the map most have 80% health, Fixed a glitch where brown didn't start with a probe, fixed a bug where you didn't get chooser after being freed, Added ANTI AIR for cats, Added sprites.


UPDATE 3: New Version 0.5.3

Attachments:
Cat N Mouse IN SPACE v0.5.3.scx
Hits: 6 Size: 36.99kb

Post has been edited 12 time(s), last time on Sep 19 2008, 12:17 pm by Trevo4311.



None.

Sep 13 2008, 2:04 am Echo Post #2



Hi Friend. There are a lot of problems in this map. For some reason, orange and purple got 2 probes when game wasn't full house. None of the cat's options work too. But the public seems to like the many options they get. Good luck in fixing.



None.

Sep 13 2008, 2:39 am Trevo4311 Post #3



Oh yeah I just looked at the triggers and noticed I set it to EXACTLY instead of AT LEAST for accumulated minerals I'm gonna fix that then I will post the fixed version.

And I accidently stacked the probes.



None.

Sep 13 2008, 3:10 am Echo Post #4



One more thing, Am I supose to start with two cats?



None.

Sep 13 2008, 3:27 am Trevo4311 Post #5



Yeah you are cause most CnM games have two people with one cat each, so I wanted to make it even.



None.

Sep 13 2008, 5:10 am Psionic_Storm Post #6



Eh, i have made a cat and mouse map (about 1.5 years ago), which has the same title. :|

http://www.mediafire.com/?iqbxy4inuaq

EDIT: map attached

Post has been edited 1 time(s), last time on Sep 13 2008, 5:18 am by Psionic_Storm.



None.

Sep 13 2008, 12:13 pm Trevo4311 Post #7



Oh... Well I didn't know that, and I don't know what else to name it so... yeah.



None.

Sep 13 2008, 2:50 pm Dem0n Post #8

ᕕ( ᐛ )ᕗ

LOL! I made a CnM Space BETA also!! LMAO!!!

I think this versions unprotected.. Check it out if you wanna.

Cat vs Mouse Space BETA




Sep 13 2008, 6:04 pm Trevo4311 Post #9



Version 0.5.2 is now up. Please report any problems.
BTW, i know that one of the mouse holes has only 50% health and the others have 80%.

Thanks again for helping me test this.



None.

Sep 19 2008, 3:01 am Trevo4311 Post #10



Version 0.5.3 is now up

I Fixed alot of major things with this version so it is ALOT better.

As always, thanks for testing.

Oh and its almost out of BETA stages =]



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Please log in to shout.


Members Online: NudeRaider, NimoStar