Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Beacons without the circle part
Beacons without the circle part
Sep 12 2008, 2:07 am
By: Trevo4311  

Sep 12 2008, 2:07 am Trevo4311 Post #1



How do you make a beacon without the circle part so its just like the light, I think it has something to do with sprites but I'm not sure which sprite.



None.

Sep 12 2008, 2:08 am stickynote Post #2



It's not a sprite. You have to disable the beacon, with the disable doodad state action.



None.

Sep 12 2008, 2:16 am Trevo4311 Post #3



Oh, well how do you do that lol?

EDIT: Nevermind I thought it was like a property that you unchecked but then i re-read it and understood it was a trigger. Thanks for helping.



None.

Sep 12 2008, 2:22 am CecilSunkure Post #4



But you need to know that if you have shared vision with the player the owns the beacons, then they dont disable properly, they sort of cloak. So make sure you don't see what the player that owns the beacons sees.

Although I usually have the beacons owned by p1, and then disable, then give to p7 or 8



None.

Sep 12 2008, 2:28 am Falkoner Post #5



You don't need to share vision, the player just has to detect the cloaked wraith, so if sharing vision isn't an option, you can always give it to the player for a little while, or give the player a detector near it.



None.

Sep 12 2008, 2:29 am CecilSunkure Post #6



This has nothing to do with a wraith.. And i said you DONT want shared vision.



None.

Sep 12 2008, 2:32 am Trevo4311 Post #7



Well the beacons are owned by player 12, so should I like give them to player 7 or something?



None.

Sep 12 2008, 2:32 am Falkoner Post #8



Oh sorry, let me explain why I responded like that, in order for it to appear properly, the player needs to detect it first, and then lose their detection of it.



None.

Sep 12 2008, 2:33 am CecilSunkure Post #9



Quote from Falkoner
Oh sorry, let me explain why I responded like that, in order for it to appear properly, the player needs to detect it first, and then lose their detection of it.

Oh lol, I didn't know that at all :P

ty



None.

Sep 12 2008, 2:40 am Fwop_ Post #10



Simply disable the beacon while owned by a human player and then give it to the player you want to have it.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-9-25. : 2:22 pm]
Oh_Man -- https://youtu.be/Lfo4C0xzU04
[2026-9-25. : 12:00 am]
Oh_Man -- he hasnt won a single game so far this is hilarious
[2026-9-24. : 11:41 pm]
Oh_Man -- new arty username Rage Against The Machine
[2026-9-24. : 10:14 pm]
Oh_Man -- https://m.youtube.com/watch?v=KPXri8q9ZBs artys vsing the bot now
[2026-9-24. : 8:12 pm]
Ultraviolet -- do you even lift bro?
[2026-9-23. : 5:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[2026-9-23. : 12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[2026-9-23. : 12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
Please log in to shout.


Members Online: Symmetry