Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Beacons without the circle part
Beacons without the circle part
Sep 12 2008, 2:07 am
By: Trevo4311  

Sep 12 2008, 2:07 am Trevo4311 Post #1



How do you make a beacon without the circle part so its just like the light, I think it has something to do with sprites but I'm not sure which sprite.



None.

Sep 12 2008, 2:08 am stickynote Post #2



It's not a sprite. You have to disable the beacon, with the disable doodad state action.



None.

Sep 12 2008, 2:16 am Trevo4311 Post #3



Oh, well how do you do that lol?

EDIT: Nevermind I thought it was like a property that you unchecked but then i re-read it and understood it was a trigger. Thanks for helping.



None.

Sep 12 2008, 2:22 am CecilSunkure Post #4



But you need to know that if you have shared vision with the player the owns the beacons, then they dont disable properly, they sort of cloak. So make sure you don't see what the player that owns the beacons sees.

Although I usually have the beacons owned by p1, and then disable, then give to p7 or 8



None.

Sep 12 2008, 2:28 am Falkoner Post #5



You don't need to share vision, the player just has to detect the cloaked wraith, so if sharing vision isn't an option, you can always give it to the player for a little while, or give the player a detector near it.



None.

Sep 12 2008, 2:29 am CecilSunkure Post #6



This has nothing to do with a wraith.. And i said you DONT want shared vision.



None.

Sep 12 2008, 2:32 am Trevo4311 Post #7



Well the beacons are owned by player 12, so should I like give them to player 7 or something?



None.

Sep 12 2008, 2:32 am Falkoner Post #8



Oh sorry, let me explain why I responded like that, in order for it to appear properly, the player needs to detect it first, and then lose their detection of it.



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Sep 12 2008, 2:33 am CecilSunkure Post #9



Quote from Falkoner
Oh sorry, let me explain why I responded like that, in order for it to appear properly, the player needs to detect it first, and then lose their detection of it.

Oh lol, I didn't know that at all :P

ty



None.

Sep 12 2008, 2:40 am Fwop_ Post #10



Simply disable the beacon while owned by a human player and then give it to the player you want to have it.



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
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fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
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[2026-7-16. : 2:28 am]
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[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
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[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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