Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: WEIRD CRASH ERROR
WEIRD CRASH ERROR
Sep 6 2008, 12:18 pm
By: RiCKy)vL  

Sep 6 2008, 12:18 pm RiCKy)vL Post #1



Ok I have my map and I am pretty sure its ready for play. Only problem is that starcraft crashes when I start playing the game (and no I do not have oblivion). Its weird because all I did was take an old version of the map and resize it and then add some units and move the location of the locations. HELP? Here is the map file If you want to open it up and fix it or tell me how.



None.

Sep 6 2008, 1:11 pm Vi3t-X Post #2



Anything outside of map boundaries?
Over the string limit?



None.

Sep 6 2008, 1:24 pm RiCKy)vL Post #3



I am not sure what you are talking about. Open up the map yourself and look



None.

Sep 6 2008, 1:25 pm RiCKy)vL Post #4



OOps I thought I attached this

Attachments:
Observer Long 2.scx
Hits: 6 Size: 60.14kb



None.

Sep 6 2008, 2:12 pm Fisty Post #5



Map wont open...I think it's corrupt.



None.

Sep 6 2008, 2:14 pm Kaias Post #6



For one thing, when I opened it up it said that there were units outside of the map boundaries.



None.

Sep 6 2008, 2:22 pm Symmetry Post #7

Dungeon Master

Open it with SCMDraft2. It should tell you 'units outside of map deleted', or something along those lines. Save the map. It should work after that.



:voy: :jaff: :voy: :jaff:

Sep 6 2008, 4:50 pm Devourer Post #8

Hello

It cashes my editor... omg

Post has been edited 6 time(s), last time on Dec 13 2008, 12:06 pm by DeVouReR.



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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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