Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How can I slow down a unit's speed?
How can I slow down a unit's speed?
Sep 6 2008, 7:06 am
By: Aux  

Sep 6 2008, 7:06 am Aux Post #1



Ok, in Temple Siege, Urine does a great job of slowing units down with the firebat's(assault) first spell
It casts disruption web then there's like hallu'd kakarus or something that disappear/appear over the units head and die continuously.
Does this in itself slow down the unit?
Is there something else I'd have to do?

I know follow location and conditions, just need Action(s) help
Thanks



None.

Sep 6 2008, 7:19 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

Whenever you move/create a unit over/under another unit, it pauses slightly. If you use this with hyper triggers, and do it constantly, the unit will effectively slow down.

The killed kakaru is what does it, probably. The easiest way is to just constantly move a burrowed unit under the slow unit.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Sep 6 2008, 5:59 pm Falkoner Post #3



Of course, this only works on ground units, and make sure you move burrowed units to them, rather than creating them on them, since if you create units burrowed they are displaced, only moving them causes them to not be displaced. Many people prefer to use air units, as they won't have problems when the player is near a cliff or other unwalkable terrain.



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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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