Sprite Q
Sep 4 2008, 11:27 pm
By: 49281358723941702706  

Sep 4 2008, 11:27 pm 49281358723941702706 Post #1



If you make a sprite of a command center on a UMS map, can you infest it?

and how about on a melee map?



None.

Sep 5 2008, 12:58 am Falkoner Post #2



Unit sprites are basically the same thing as units, unless you disable them or something. They are removed in Melee maps, however, all other sprites, such as weapon sprites and such, are not removed.

So in answer to your question, Yes, but it's not really a sprite at that point.

No, it will disappear on a melee map.



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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
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